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  1. The Pleasure of the Text

    What is it that we do when we enjoy a text? What is the pleasure of reading? The French critic and theorist Roland Barthes's answers to these questions constitute "perhaps for the first time in the history of criticism . . . not only a poetics of reading . . . but a much more difficult achievement, an erotics of reading . . . . Like filings which gather to form a figure in a magnetic field, the parts and pieces here do come together, determined to affirm the pleasure we must take in our reading as against the indifference of (mere) knowledge." --Richard Howard

    (Source: Amazon)

    Daniel Venge Bagge - 20.09.2019 - 20:09

  2. A Brief History of Neoliberalism

    A Brief History of Neoliberalism

    Yvanne Michéle Louise Kerignard - 23.09.2019 - 21:54

  3. Chinese Literature's Transformation and Digital Existence in the New Century

    The reform ignited by digital media provided strong impetus to literary transformation at the turn of century in China. The market‐led rise of online literature has destroyed the balance of traditional literature and resulted in a fundamental digital readjustment of the overall literary structure. The fourth medium, with its irresistible technological force, has led to a large‐scale literary shift towards “being digital,” thereby changing literary traditions of existence and expression. Such being the case, we need to clarify digital media's dual function of “deconstruction” and “construction” in this literary shift so as to input new ideas from a different academic perspective into literary theory of the digital era, turn digital media's challenge to tradition into a chance for literary innovation and make the new media into a powerful driving force and effective resource for Chinese literature in the new century.

    Jill Walker Rettberg - 18.09.2020 - 09:58

  4. Online Literature in China: Present Situation and Theoretical Reflections

    Research on culture and literature from the perspective of the media has been a hot topic among Chinese scholars in recent years. In this special issue, the relevant authors organize and analyze major issues in online literature, including understanding media culture, cyber technology and the characteristics of literature, defining online literature, online writing and online text. We hope to provide, to the best of our capacity, cultural interpretation and theoretical reference for the healthy growth and sustainable development of online literature and to serve as a modest stimulus for academic inheritance and innovation with regard to the theory and criticism of online literature.

    (Source: last paragraph of introduction to special issue.)

    Jill Walker Rettberg - 18.09.2020 - 10:08

  5. Interactive fiction in the ebook era

    Now that we're all getting comfortable with the notion of reading books on digital displays, it's little surprise that developers are starting to explore the interactive possibilities of electronic novels. In fact, simple interactive fiction has been available on the iPod since the very beginning, with a community of writers using the HTML functionality in the device's Notes application to create "choose your own adventure" stories.

    Since then, the actual Choose Your Own Adventure Company, which now owns the rights to the classic interactive children's novels, has ported a couple of old favourites to iPhone. Meanwhile, Edward Packard, the original author and creator of the CYOA series, has a new brand name, U-Ventures and is adapting and updating many of his old titles for iOS platforms.

    Martin Li - 21.09.2020 - 16:41

  6. Des arts-réseaux aux dérives programmées : actualité de "l'art comme expérience

    In this habilitation thesis I report on over 30 years of creative research in the visual arts. I conducted and analyzed three selected experiments to cast light on the artistic process. In a body of work entitled Paris Réseau/Network I explored the possibilities of networked art using protocols and instructions. I developed this in several stages. Originally designed as a performance, it quickly developed beyond the real-time experience to take charge of its own archives. The second chapter describes the making of Partially Buried University, an interactive 3D environment, and reflects on my implication in a collective research project involving artists, scientists and industrialists. In the third experiment, the goal was to test protocols developed by other artists. As a pedestrian, I followed the paths traced by these artists, and as cartographer I represented and situated these experiences. Finally, with a view to interpreting the “field data,” in the last chapter I outline the problems that underlie all these practices.

    Jill Walker Rettberg - 24.09.2020 - 21:21

  7. Media Archeaology: Approaches, Applications, and Implications

    This book introduces an archaeological approach to the study of media - one that sifts through the evidence to learn how media were written about, used, designed, preserved, and sometimes discarded. Edited by Erkki Huhtamo and Jussi Parikka, with contributions from internationally prominent scholars from Europe, North America, and Japan, the essays help us understand how the media that predate today’s interactive, digital forms were in their time contested, adopted and embedded in the everyday. Providing a broad overview of the many historical and theoretical facets of Media Archaeology as an emerging field, the book encourages discussion by presenting a full range of different voices. By revisiting ‘old’ or even ‘dead’ media, it provides a richer horizon for understanding ‘new’ media in their complex and often contradictory roles in contemporary society and culture.

    Jill Walker Rettberg - 26.11.2020 - 07:33

  8. Metalepsis in Popular Culture

    'Narrative studies have considered metalepsis so far largely as a phenomenon of postmodern or avant-garde literature. Metalepsis in Popular Culture investigates metalepsis’ ties to the popular and traces its transmedial importance through a wealth of examples from the turn of the 20th century to this day. The articles also address larger issues such as readerly immersion, the appeal of complexity in popular culture, or the negotiation of fiction and reality in media, and invite readers to rethink these issues through the prism of metalepsis.'

    (Source: from book description)

    Agnete Thomassen Steine - 22.09.2021 - 12:44

  9. Des figures de manipulation dans la création numérique

    Les créations numériques en ligne, qu’il s’agisse de bannières publicitaires, de littérature ou d’art numériques, reposent souvent sur des manipulations de la part du lecteur (par exemple déplacer un élément à l’écran, activer un lien, entrer du texte au clavier). Nous manquons néanmoins d’outils, notamment sémiotiques et sémio-rhétoriques, pour analyser le rôle de ces gestes de manipulation dans la construction du sens. Dans cet article, nous proposons un modèle d’analyse en cinq niveaux. Ce modèle distingue notamment des unités sémiotiques de manipulation et des couplages média. Ces couplages donnent naissance à des figures que nous appelons figures de manipulation.

    Kira Guehring - 22.09.2021 - 12:51

  10. What Is Fanfiction and Why Are People Saying Such Nice Things about It?

    "What Is Fanfiction and Why Are People Saying Such Nice Things about It?" gets into what fanfiction and how it works online as well as  literary and narrative theory, ethnography, feminism and queer theory, and cultural studies. The article also gets into the values of creative work made by fans.

    Caroline Tranberg - 24.09.2021 - 01:23

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