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  1. Dialogue Systems

    An overview and explanation of dialogue systems, especially NPCs, divided into three types: noninteractive dialogue systems, dialogue tree, and parser-based dialogue systems.

    Daniela Ørvik - 29.04.2015 - 16:06

  2. Gameplay

    An explanation of the concept "gameplay".

    Daniela Ørvik - 29.04.2015 - 16:17

  3. Interactive Fiction

    Interactive Fiction

    Daniela Ørvik - 29.04.2015 - 16:25

  4. Life History

    Life History

    Daniela Ørvik - 29.04.2015 - 16:38

  5. Linking Strategies

    Linking Strategies

    Daniela Ørvik - 29.04.2015 - 16:43

  6. Materiality

    Materiality

    Daniela Ørvik - 29.04.2015 - 16:58

  7. Algorithm

    The term algorithm , most commonly associated with computer science, may be used for any effective ff procedure that reduces the solution of a problem to a predetermined sequence of actions. In software, algorithms are used for performing calculations, conducting automated reasoning, and processing data (including digital texts)—but algorithms may also be implemented in mathematical models, mechanical devices, biological networks, electrical circuitry, and practices resulting in generative or procedural art (see code, computational linguistics, procedur al). In common usage, algorithm m typically references a deterministic algorithm, formally defi fined as a finite and generalizable sequence of instructions, rules, or linear steps designed to guarantee that the agent performing the sequence will reach a par ticular, predefi fined goal or establish incontrovertibly that the goal is unreachable.

    Sumeya Hassan - 06.05.2015 - 15:03

  8. Electronic Literature Organization

    An article about The Electronic Literature Organization, including history, past publications, and ongoing activities and publications.

    Daniela Ørvik - 06.05.2015 - 15:22

  9. Augmented Reality

    Augmented reality y (AR) is the term for a constellation of digital technologies that enable users to display and interact with digital information integrated into their immediate physical environment. AR is the technological counterpart of virtual reality (VR), which until recently was much better known, though not necessarily widely used (see virtual realit y). In the late 1960s and early 1970s, the digital graphics pioneer Ivan Sutherland developed the first head-worn computer displays permitting the user to see computer graphics overlaid on their visual field. fi Although Sutherland’s displays constituted the beginning of both AR and VR, interest in VR eclipsed that of AR in the following decades, as display and tracking technologies were being developed. Work on AR was revived in the 1990s by Steve Feiner, together with his graduate students Blair MacIntyre and Doree Seligmann at Columbia University, as well as at other universities and research centers. (The term augmented reality y itself was possibly coined in 1990 by a researcher at the Boeing Company.) AR and VR are often classed as examples of mixed reality (MR) on a spectrum described by Paul Milgram in 1994.

    Sumeya Hassan - 06.05.2015 - 15:34

  10. Gender Representation

    Gender Representation

    Daniela Ørvik - 06.05.2015 - 15:43

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