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  1. Archiving Ephemera – The Case of Netprov; Graphic Design in Re-Presenting Electronic Literature

    How will electronic literature look 100 years from now? This question is two-fold: 1) How will literary projects of 2014 that are written/performed in social media and short-lived web platforms greet the eyes of future readers? 2) what will theelectronic literature in current use by the people of the future look like to them?
    In this talk I will focus on consideration of the first question and speculate briefly on some clues about the second.
    “You should make it look as much like Twitter as possible!” I have already heard this admonition several times in the course of beginning to create archives for some 2013 netprov projects — Center for Twitzease Control, Tournament of la Poéstry, SpeidiShow. As a graphic designer something makes me uneasy about this. Why? Because Twitter’s graphic designers are . . . how to say this diplomatically? . . . doing their best under a lot of pressure. From a historicalgraphic design point of view, the look of those hugely popular digital applications is adequate, but definitely not optimum, not nearly as aesthetically or functionally strong as it could be.

    Elias Mikkelsen - 12.03.2015 - 15:07

  2. New Literary Hybrids in the Age of Multimedia Expression: Crossing borders, crossing genres

    New Literary Hybrids in the Age of Multimedia Expression: Crossing borders, crossing genres

    Daniele Giampà - 19.04.2015 - 17:50

  3. Animated Poetry

    A short history of animated poetry. Includes the history of the group "L.A.I.R.E.", and the group "Transitoire Observarble".

    Daniela Ørvik - 29.04.2015 - 13:39

  4. Archive

    Archive

    Daniela Ørvik - 29.04.2015 - 14:14

  5. Chatterbots

    A short history of chatterbots (or chatbots), which includes information about artificial intelligence, the chatbot ELIZA and the relative PARRY,

    Daniela Ørvik - 29.04.2015 - 14:35

  6. Code

    Mark C. Marino explores some of the ways code is used in art practices and how code has been read and interpreted as a complex sign system that means far more than merely what it does. Includes "What Is Code?", "How Is Code Used In Art", and "How Code Is Read".

    Daniela Ørvik - 29.04.2015 - 14:48

  7. Combinatory and Automatic Text Generation

    Explains combinatory text generation and automatic text generation.

    Daniela Ørvik - 29.04.2015 - 15:11

  8. Ethics in Digital Media

    An overview of digital media ethics (DME), confronting the challenges evoked by digital media. Including privacy issues, research ethics, copyright concerns, violent content in computer-based games, global citizenship, pornography, journalism ethics, and robot ethics.

    Daniela Ørvik - 29.04.2015 - 15:26

  9. Cyberpunk

    An overview of the genre and the history of cyberpunk.

    Daniela Ørvik - 29.04.2015 - 15:41

  10. Glitch Aesthetics

    An overview and explanation of glitch aesthetics.

    Daniela Ørvik - 29.04.2015 - 15:55

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