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  1. Character and Person

    Character and Person

    Lene Tøftestuen - 28.05.2021 - 14:26

  2. Digital Play: The Interaction of Technology, Culture, and Marketing

    Digital Play: The Interaction of Technology, Culture, and Marketing

    Lene Tøftestuen - 28.05.2021 - 14:41

  3. Hooked: How to Build Habit-Forming Products

    Hooked: How to Build Habit-Forming Products

    Lene Tøftestuen - 02.06.2021 - 15:54

  4. Paper Knowledge: Toward a Media History of Documents

    Paper Knowledge: Toward a Media History of Documents

    Lene Tøftestuen - 02.06.2021 - 16:23

  5. "Schema theory and hypertext fiction"

    'This article provides a method of analyzing hyperlinks in hypertext fiction. It begins by showing that hyperlinks in hypertext work associatively. It then argues that schema theory can be used to analyze the ways in which readers approach hypertext reading as well as how links function in hypertext fiction. The approach is profiled via an analysis of external links in a Web-based fiction, 10:01 by Lance Olsen and Tim Guthrie. It shows that links are used to provide an ideological context to the narrative as well as forging a relationship between the fictional and actual world. The article ends by suggesting that schema theory could be used to analyze links in other hypertext fictions as well as informational hypertexts.'

    (Source: from article abstract) 

    Agnete Thomassen Steine - 22.09.2021 - 12:26

  6. Figures of Gestural Manipulation in Digital Fictions

    Digital fictions often rely on gestural manipulations from the reader. In this essay, I propose a semio-rhetorical approach to analyze the role of these gestural manipulations in the building of meaning. These manipulations contribute to the constitution of figures that I call figures of manipulation.

    (Source)

    Kira Guehring - 23.09.2021 - 10:36

  7. Hyperfiction as a Medium for Drifting Times: A Close Reading of the German Hyperfiction Zeit für die Bombe

    In this chapter Saemmer does a close reading of the award-winning hyperfiction Zeit für die Bombe and describes how hyperfiction is a medium for drifting times.

    Kira Guehring - 23.09.2021 - 10:46

  8. Reading Digital Fiction: From Hypertext to Timeline

    In the Afterword of Analyzing Digital Fiction Simanowski reflects on how digital fiction has evolved over time as well as how reading practices have changed.

    Kira Guehring - 23.09.2021 - 10:54

  9. From Theorizing to Analyzing Digital Fiction

    In the introduction, the editors of the book take into account themes within digital fiction surrounding scope, logistical difficulties, multifocal perspective, narratological frameworks, multimodalities, new generations and paradigm shift. Further, the editors explain the structure and content of the book.

    Agnete Thomassen Steine - 23.09.2021 - 17:46

  10. Media-Specific Metalepsis in 10:01

    ‘In “Media-Specific Metalepsis in 10:01” Alice Bell analyses Lance Olsen and Tim Guthrie’s 10:01 to show that digital fiction facilitates new types of metalepses. More specifically, she shows that both ascending and descending metalepses occur via sound effects, external links, and, visually, via the cursor that the reader uses to select links. She shows that possible worlds theory provides a better approach to metalepsis than the Genettean model, particularly in a digital context, because it allows us to analyse the reader’s role in the metaleptic jump more accurately. Adding a hermeneutic dimension, the chapter concludes that the metaleptic ontological breaches are related to the text’s thematic concern with commerce and consumerism in contemporary Western society.’

    (Source: from the book introduction)

    Agnete Thomassen Steine - 23.09.2021 - 17:52

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