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  1. INK: Designing for Performative Literary Interactions

    INK: Designing for Performative Literary Interactions

    Søren Pold - 01.06.2018 - 15:39

  2. Seeing into the Words of Digital Fiction

    Seeing into the Words of Digital Fiction

    Daniel Punday - 13.08.2018 - 20:46

  3. Our Broad Present: Time and Contemporary Culture

    Our Broad Present: Time and Contemporary Culture

    sondre rong davik - 19.09.2018 - 15:28

  4. Pry

    A story revealed by opening a character's eyes, pulling apart his memories and grasping his infinitely scrolling thoughts. Six years ago, James–a demolition expert–returned from the First Gulf War. Explore James' mind as his vision fails and his past collides with his present. This app delivers an iPad-based reading experience in the form of a book to watch and a film to touch. App is co-authored by Danny Cannizzaro and Samantha Gorman.

    Source: WorldCat.com

    Chiara Agostinelli - 23.09.2018 - 23:08

  5. The Origins of Language: A Slim Guide

    The Origins of Language: A Slim Guide

    Chiara Agostinelli - 23.09.2018 - 23:14

  6. 10:04: A Novel

    10:04: A Novel

    Chiara Agostinelli - 23.09.2018 - 23:22

  7. Manifesto for a Post-Digital Interface Criticism (The New Everyday)

    We are living in an interface culture: wherever we are, we find touch screens, microphones, sensors, cameras; and we are constantly reminded of interfaces through their sounds. Whether mobile, networked or embedded in architecture or artefacts, the number of interfaces constantly increases to meet the desires of technologies, users and markets.

    Usually, an interface is understood as a technological artefact optimized for seamless interaction and functionality. However, the interface also draws upon cultural and artistic traditions, and plays an important role in our culture as art, entertainment, communication, work and businesses. It is a cultural form with which we understand, act, sense and create our world. In other words, it does not only mediate between man and computer, but also between culture and technological materiality (data, algorithms, and networks). With this, the mediation affects the way cultural activities are perceived and performed.

    Ana Castello - 02.10.2018 - 18:44

  8. What is ‘Post-Digital’?

    What is ‘Post-Digital’?

    Ana Castello - 03.10.2018 - 17:29

  9. Zoe Quinn’s Depression Quest

    Zoe Quinn’s Depression Quest

    Ana Castello - 09.10.2018 - 12:25

  10. Flash: Building the Interactive Web

    How Flash rose and fell as the world's most ubiquitous yet divisive software platform, enabling the development and distribution of a world of creative content.

    Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. 

    Ana Castello - 16.10.2018 - 17:27

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