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  1. RedRidinghood

    Leishman's playful retelling of the Little Red Riding Hood fairy tale makes use of comic book vernacular, limited forms of explorative interaction, optional narrative paths, and a jazzy soundtrack. RedRidinghood is the type of Flash piece that suggests the potential for complex forms of interactive storytelling without typographic text.

    (Source: Electronic Literature Collection, Vol. 1)

    Eric Dean Rasmussen - 29.04.2011 - 09:55

  2. Generative Poetry

    This set of works provides three different and powerful combinations of text, sound, image, and exploded letters, all of which function to cut up and recombine language using code developed for Concatenation. In Concatenation, the machine of the text assembles poems that deal with the ability of language to enact violence; in When You Reach Kyoto, the text and images engage the city and computation; and in Semtexts, combinations work at the level of syllable and letter.(Source: Electronic Literature Collection, Vol. 1).

    Eric Dean Rasmussen - 09.05.2011 - 13:47

  3. Landscapes

    Landscapes presents five animated canvases which together comprise a dreamscape of anarchic play, urban order, and media saturation. Each landscape pairs a short Biblical proverb with a series of images taken from street protests, multimedia conferences, Hollywood films, and other private and public sites. The proverb in each of the landscapes scrolls on a loop across the screen and is "locked" in position behind a viewing portal. To read the proverb is to make do with the fractured characters visible through small holes in the portal.
    (Source: Author description, ELC vol. 1).

    Eric Dean Rasmussen - 11.05.2011 - 09:16

  4. Last Dream

    A mouse-responsive exploration of the final nightmarish dream of a blind old man. Contains a transient narrative and basic interactive problem solving puzzles. Created using a combination of photography and 3D animated renders. 

    Andy Campbell - 13.05.2011 - 17:06

  5. Enigma n

    Described by the author as "an online philosophical poetry toy for poets and philosophers from the age of four up." The piece jumbles the letter of the word "meaning" in space, allowing the reader to manipulate their motion in space.

    Published also on Macromedia's DHTML Zone, DOC(K)S (France), & Cauldron and Net.

    Scott Rettberg - 23.05.2011 - 13:35

  6. The Book After the Book

    One is not after the novelty of cyberculture, nor striving to reinforce the now tedious discourse of the Internet’s redeeming potential as a computer web able to candidly unite all humanity into a global village.

    This wouldn’t be more than a chapter in the spectacular history being successfully elaborated in the last ten years by the computer and software industry.

    This narrative confers to the selfsame industry the power and the mission to inaugurate a new era. But digital writing points to another direction. It celebrates the loss of inscription by removing the trace from acts of erasure.

    ~

    Scott Rettberg - 23.05.2011 - 13:47

  7. Anipoems

    Anipoems is a series of kinetic poetry making use of animated gifs.

    Scott Rettberg - 23.05.2011 - 15:05

  8. Underbelly

    Underbelly is a playable media fiction about a woman sculptor, carving on the site of a former colliery in the north of England, now landscaped into a country park. As she carves, she is disturbed by a medley of voices and the player/reader is plunged into an underworld of repressed fears and desires about the artist’s sexuality, potential maternity and worldly ambitions, mashed up with the disregarded histories of the 19th Century women who once worked underground mining coal. 

    Christine Wilks - 03.08.2011 - 16:53

  9. The Art of Sleep

    Employing their usual mix of animated black and white typography, jazzy music and humor, the work explores the international contemporary art market from the artists' perspective, through the use of an insomniac narrator musing over its persuasion. [Source: website description]

    Jill Walker Rettberg - 02.09.2011 - 13:17

  10. Turkmenbashi, mon amour

    The animation "Turkmenbashi, mon amour" features the famous virtual character Mouchette created by Franco-Dutch artist Martine Neddam in 1997. The scenario was inspired by a love letter addressed to Turkmenistan’s dictator, the late Saparmyrat ‘Turkmenbashi’ Nyýazow. Over occasional sightings of his image (statues, digital photos, monuments) in the city of Achgabat, she comments, ironically, about one of the most repressive and least known dictator on Earth. Dealing with a highly sensitive topic, the adventures of Mouchette in Turkmenistan stages the meeting of two fictitious characters, one being the dictator, in order to convey actual information about a real country. The work was exhibited first in the Montreal Biennale 2011.

    David Prater - 24.10.2011 - 10:30

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