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  1. Cambridge Scholars Publishing

    Cambridge Scholars Publishing

    Arnaud Regnauld - 05.03.2012 - 14:40

  2. FLUX RSS

    Ecrit en java cet applet récupère en temps réel dans la zone française un ensemble de flux RSS liés à l'actualité politique et sociale A partir de ce matériau et en temps réel il en génère des "poèmes visuels"; chacun des résultats est en même temps téléchargé sous forme d'image sur un site local en sorte qu'une archive se constitue progressivement une archive des "nouvelles" par lesquelles nous sommes chaque jour submergés. Et que nous nous empressons d'oublier le lendemain...! C'est donc une sorte de travail à propos de la "mémoire des medias". Les mots sont traités en fonction de leur fréquence: la taille est proportionnelle à celle-ci. Bien qu'en vérité les mots les plus fréquents ne soient pas toujours les plus importants.

    Philippe Castellin - 25.06.2013 - 16:55

  3. The Poetry Machine

    The Poetry Machine

    Scott Rettberg - 10.07.2013 - 13:05

  4. Pathfinders: Documenting the Experience of Early Electronic Literature

    What happens to literary works meant to be experienced on a computing device when the software and computer systems with and for which they are created update, change or become obsolete? Do we allow these works also to become obsolete, or do we find ways to preserve them since they are important literary and cultural artifacts?

    “Pathfinders: Documenting the Experience of Early Digital Literature,” led by Dene Grigar (Washington State University Vancouver) and Stuart Moulthrop (University of Wisconsin––Milwaukee), is a digital preservation project that captures an important moment in literary history: the development of early digital literature. As such, it aims to enrich our understanding of key texts from that moment and pioneer methods that can be used to preserve and explore other examples of participatory media. It is funded by a Digital Humanities Start Up Grant from the National Endowment for the Humanities.

    Scott Rettberg - 08.08.2013 - 23:42

  5. Pathfinders: Documenting the Experience of Early Digital Literature

    This presentation outlines the work currently underway to preserve early digital literature authored by Stuart Moulthrop, Judy Malloy, John McDaid, Shelley Jackson, and Bill Bly. Entitled “Pathfinders: Documenting the Experience of Early Digital Literature,” the project is led by Dene Grigar (Washington State University Vancouver) and Stuart Moulthrop (University of Wisconsin––Milwaukee). It is a digital preservation project that aims to capture an important moment in literary history: the development of early digital literature. As such, it seeks to enrich our understanding of key texts from that moment and pioneer methods that can be used to preserve and explore other examples of participatory media. Starting from the premise that much of electronic literature is interactive and, so, is predicated on reader’s experience, the project focuses on the production of documentary video recordings of readers as they engage with five works of early computational literature involving multi-path reading strategies, dating from the crucial period of invention that preceded popularization of the Internet (roughly 1985-99).

    Dene Grigar - 13.06.2014 - 19:14

  6. Velo City

    In Velo City typography and movement of the words connect with the messages and feelings expressed. It is a kinetic and hypertext poem, similar to El rumor de los álamos by Óscar Martín Centeno. The poem has been online since 2000 and is one of the first known poems of Spanish kinetic poetry. It follows the tradition of creationist poetry by Spanish poets like Juan Larrea and Gerardo Diego because of a new use of typography and emphasis on visual effects. Technology provides the interaction between reader and poet because of the messages that the author transmits to the reader who chooses hyperlinks and perceives the different degrees of excitation of the poet through the movements of letters as well as the directions where the poet wants to take the reader: rising (feeling joyful), falling down (descending to subconscious thoughts), choosing colored words and paths, leaving empty spaces between words (creating mystery, giving new meanings to words). (Source: Maya Zalbidea)

    Maya Zalbidea - 08.01.2016 - 21:08

  7. Ha!art Publishing House

    Ha!art Publishing House

    Sondre Skollevoll - 15.09.2016 - 12:34

  8. Speeches

    Przemówienia (Speeches is a program written in Amiga Basic which procedurally generates Communist propaganda. The rote repetitions and word salad satirize political speechmaking by pushing language to its automated extreme. First published in 1993, Przemówienia appeared in a special issue of Magazyn Amiga dedicated to "grafomania" – the compulsive impulse to endlessly write. Marek Pampuch, who was also the magazine’s editor-in-chief, presents a satirical method for winning the Nobel Prize with the help of an Amiga computer. Pampuch writes: "We know that the level of intelligence of our leading politicians only allows them to read out something already written by someone else".

    With Przemówienia, Pampuch succeeds in effectively imitating the empty political rhetoric (or what translates from Polish as “grass talk”) by not only producing text which is pre-written and plentiful, but also devoid of any meaning or message beyond its performative utterance.

    Aspasia Manara - 25.10.2016 - 15:48

  9. Chess Poetry

    ChessBard inputs the algebraic notation for a chess game in .PGN format (digital file format for archived chess games) and the Chessbard outputs a poem. The poems are based on 12 source poems Aaron wrote, 6 poems for the white pieces, 6 poems for the black pieces: there is a 64 word poem for each colour’s pawns, knights, rooks, bishop, queen and king. When a piece lands on a square it triggers a word from the source poems and the translator compiles them together and outputs a poem.

    Magnus Knustad - 08.11.2016 - 15:59

  10. "Whom the Tellling Changed"

    Author description: In this interactive short story, author Aaron A. Reed explores what storytelling meant to the earliest civilizations and what it will mean in the 21st century. The player takes the role of a villager thousands of years ago whose people have gathered to hear their storyteller tell part of the epic of Gilgamesh. As the player traverses the mostly linear plot, he or she accumulates a history based on decisions both important and trivial that ultimately impact the outcome and significance of the frame story. Hypertext-like keywords allow the player to raise points in the interior story, persuading the crowd and other characters to corresponding points of view, while a more robust interactive fiction parser allows the player to interact extensively with the frame story.

    Pål Kjelkenes - 05.12.2016 - 02:24

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