Search

Search content of the knowledge base.

The search found 228 results in 0.013 seconds.

Search results

  1. Pyxis Byzantium

    Pyxis Byzantium is a hypermedia narrative investigation into the fall of Byzantium in 1453.  Surrounded by enemy forces for decades, the final invasion of the city was widely anticipated by some of the populace, denied by others, and a focus of wonder and prayer.  This piece imagines several different residents of the city, their fears and hopes, and their beliefs about the sources of destiny.  The navigation includes maps of the city, sacred holidays, and the chronology of the destruction.  Because of its extensive use of Flash, it is not currently playable in original form.

    Artist's Statement:

    Scott Rettberg - 09.01.2013 - 16:24

  2. The Wedding Celebration of Gunter and Gwen

    Exploring connections between surveillance and interference in the lives of artists, "The Wedding Celebration of Gunter and Gwen" is a hyperlibretto where the experience of a wedding celebration is created with words, graphic icons, and glockenspiel intermezzi. 

    Artist Statement

    "The Wedding Celebration of Gunter and Gwen" is informed by a strategy of following signs and signifiers that point to ancient systems of control of people's lives. It is a device used by Dan Brown in Angels & Demons and The Da Vinci Code, although actually it was through the performance artist's strategy of looking at hypertextual connections in my own eventful life that "Celebration" took on this aspect. 

    Scott Rettberg - 09.01.2013 - 16:29

  3. Trilogy

    My work with visual narrative has included installation form, book works, diptychs and billboard presentations. Using the web has allowed me to continue to expand my preoccupations with constructing rules for reading, methods of pacing and continue to explore image/text relationships. I am interested in the space between language and image.

    Trilogy is comprised of 3 image/text narratives whose themes are concerned with survival. Locale and characters are suggested by cropped fragments from mass media imagery as well as map fragments. While the images may allude to time period by photographic style or content, their function (protagonist, action, location) is directed by the text.

    Trilogy is a collaboration with Los Angeles fiction writers Rod Moore and Katherine Haake, both of whom have allowed me to reconfigure their texts.

    (Source: 2002 ELO State of the Arts gallery)

    Scott Rettberg - 13.01.2013 - 21:10

  4. Imaginary Year

    Imaginary Year is a serialized work of electronic fiction, updated twice a week. As it grows, it follows the extended interconnected narratives of a group of fictional characters. By documenting their experiences in present-day Chicago, Imaginary Year examines the complex network of relationships between human experience and mediated urban space.

    (Source: 2002 ELO State of the Arts gallery)

    Note: serialized web fiction that was published from 2000-2005.

    Scott Rettberg - 13.01.2013 - 22:04

  5. Bare Bones

    Fairy tales have been hijacked throughout history for various uses. Emigrating from one distribution method to another, they have been duplicated, mistranslated, and subverted. It could be that Cinderella is the world's most-told tale. There are thousands of versions, each one colored by the details of local culture, the needs of its audience and the desires of its teller. Buried among the world's heap of Cinder tales, is the Russian version, in its multiple incarnations. Bare Bones is a retelling of this story about a girl and her encounter with the fearsome hag, Baba Yaga.

    We identify with this tale through our own experiences of loss, humiliation and enslavement. By reshaping its text, imagery and format, I try to build a bridge for the fairy tale audience between traditional media and digital media. Bare Bones is just one piece of The Vas(i)lisa Project which is more visually and texually complex.

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 14.01.2013 - 00:24

  6. The Nothings

    A modular novel for the net, named for the first decade of the 21st century, and designed to allow random or linear access and reader assembly.

    Scott Rettberg - 17.01.2013 - 12:50

  7. Common Ground: One Night in a Three-story House

    Common Ground: One Night in a Three-story House is the story of a poor suburban family told interactively through text.

    (Source: 2002 ELO State of the Arts gallery)

    A three-chapter game (with an epilogue) in which you're a different character in each chapter. The twist is that each chapter covers roughly the same space of time, and you interact with the other two characters, to varying degrees, when you're in each pair of shoes. The gameplay is a bit restrictive--the game doesn't allow for a lot of variation--but the characters themselves are well developed and the interactions feel reasonably realistic. The game even does a passable job of recording the actions you take when you're one character and playing them back when you're a different character, observing the antics of the first. Very short--20-30 minutes to play through at most--but worth playing; it largely eschews puzzles in favor of character interaction in a way that little IF attempts.

    (Source: Review by Duncan Stevens, BAF's guide to the IF Archive)

     

    Scott Rettberg - 17.01.2013 - 13:26

  8. Pain & Vice Versa / Dolor y Viceversa

    A collection of hypertext short stories (in English and Spanish) enriched with visual material. The stories can be read in the traditional way, but if one starts exploring the links, new points of view start to appear, as well as a hidden short story that is interwoven with the others.

    (Source: 2002 ELO State of the Arts gallery)

    Scott Rettberg - 17.01.2013 - 20:20

  9. The Electronic Chronicles

    An imagining of an electronic compendium of the archives of an ancient civilization.

    Scott Rettberg - 19.01.2013 - 17:18

  10. In Search of Oldton

    How does a town just disappear?

    What does it feel like to be cut off from your roots in a digital age where people have so many tools for recording and documenting their lives?

    How do those of us who grew up in a pre-digital age recover and maintain a sense of belonging that is becoming increasingly so hard to hold on to?

    'In Search of Oldton' is an attempt to use other people's digital documentary in order to recapture and re-invent my own personal history.

    Tim Wright will be touring the UK during 2004 in search of Oldton – his lost place of birth - and uncovering along the way the possible causes of its demise and the subsequent loss of his past.

    Working with groups and individuals Wright wants to build up a substantial online archive showing people taking their leave of a place or a person - a range of personal stories about ‘saying goodbye’ and ‘moving on’.

    Through texts, pictures, videos and oral testimony, he will build up a digital archive of fictional remembrances, tributes to numerous places and situations left behind.

    And ultimately (he hopes!) his own digital story of memory and loss will emerge.

    Scott Rettberg - 19.01.2013 - 23:11

Pages