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  1. Blending the Crossword with the Narrative: An Examination of the Storygame

    Interactive narrative cannot be understood as only literature or as only game, nor even as a combative relationship between the two. Narrative-oriented "games" are neither novel nor movie, but they are likewise significantly different beasts than conventional, competitive games. They rather draw elements from both. We will come to terms with the concept of the storygame by examining the historical role of games in stories and stories in games to come to understand how the two forms combined into the modern storygame, focusing on the key traits of interactivity and immersion.

    Scott Rettberg - 07.01.2013 - 22:47

  2. Blurring of Public and Private Space in New Media Art

    This paper seeks to address the discourse of the blurring of public and private space in new media art, specifically in Mouchette.org and Life Sharing by Eva and Franco Matteos. Both pieces utilize an understanding of the social systems inherent in new media art as a set of relations that require the user to complete. This system, dependant upon the relations that the user, the artist and the artwork creates a discourse on the concept of public and private space that is predicated on the notions of interactivity.

    (Source: Author's abstract from ELO 2008 Conference site)

    Jill Walker Rettberg - 07.01.2013 - 23:11

  3. Mining the Arteroids Development Folder

    In September 2008 Jim Andrews shared with me the “Arteroids Development Folder:” a collection of drafts, versions, source files, and other materials that document the work that led to the publication of his “poetic shoot 'em up" Arteroids (http://www.vispo.com/arteroids/index.htm).

    Audun Andreassen - 03.04.2013 - 09:54

  4. A Cross-Medial Close Reading of Swedish Digital Poetry

    In the work with my thesis on digital poetry I aim to highlight the following three axes

    1) A theoretical reflection considering language in interaction with the visual and auditory modalities as well as an investigation of the relation between language and technical media, using theorists such as N. Katherine Hayles and Friedrich A. Kittler.

    2) An analytical, methodical approach, which investigates digital works of poetry and their intermedial relations and effects of meaning.

    3) Putting into perspective the historical concrete poetry and avant-garde movements – primarily from Scandinavia.

    Audun Andreassen - 10.04.2013 - 13:44

  5. Card Shark and Thespis: Exotic Tools for Hypertext Narrative

    Card Shark and Thespis are two newly-implemented hypertext systems for creating hypertext narrative. Both systems depart dramatically from the tools currently popular for writing hypertext fiction, and these departures may help distinguish between the intrinsic nature of hypertext and the tendencies of particular software tools and formalisms. The implementation of these systems raises interesting questions about assumptions underlying recent discussion of immersive, interactive fictions, and suggests new opportunities for hypertext research.

    Jill Walker Rettberg - 14.06.2013 - 09:15

  6. Creative Practice and Experimental Method in Electronic Literature and Human Experimental Psychology

    This article discusses issues arising from the relationship between practitioners in Electronic Literature and researchers in the field of Human Experimental Psychology, including the possible emergence of new communities that cross over this boundary. The introduction (1) considers the possible drivers of this process, including technology, interdisciplinarity and research funding policy, after first explaining the source of the article in an interdisciplinary project, Poetry Beyond Text: Vision, Text and Cognition (2009-11). This project involved literary critics, psychologists and creative artists and studied works that combine (poetic) text with images, including digital poetry, concrete poetry, artists’ books, visual poetry and poetry-photographic works. In section 2 we discuss the concept of the “experimental” in aesthetic and scientific contexts, identifying the relatively universal model of the subject constructed through experimental procedure in Psychology and contrasting it with the radical idea of the subject implied by avant-garde aesthetic practice.

    Scott Rettberg - 25.06.2013 - 13:52

  7. Interactive Technology and the Remediation of the Subject of Writing

    Interactive Technology and the Remediation of the Subject of Writing

    Scott Rettberg - 25.06.2013 - 13:59

  8. Písanie v interaktívnych médiách. Digitálna fikcia /Writing in the Interactive Media. Digital Fiction

    The subject of the thesis is to introduce and contextualise the possibilities of writing in the interactive media as well as to study the literary art of interactive media in the Anglophone area. One of the attributes of the contemporary art pieces of interactive media is their intermedial character; the authors often link text, image and sound to introduce the fictional world. The aim of the thesis is on one hand to refer to the questions that are not new but have appeared in new circumstances due to the digital format and internet and on the other hand to refer to the questions typical for the digital fiction research. The research concentrates on the digital fiction – a digital piece written in a computer programme, in which the author offers a fictional world. The thesis addresses several aspects of digital fiction, whose combination indicates its characteristic status within the group of digital art – fragmentarity of narrative, multilinearity, interactivity, performativity, dynamics, intermediality and the principles of game and play.

    Zuzana Husarova - 28.06.2013 - 14:46

  9. For This We Play: an Introduction to this Issue’s New Media Poems

    For This We Play: an Introduction to this Issue’s New Media Poems

    Patricia Tomaszek - 09.07.2013 - 18:36

  10. Le récit littéraire interactif. Narrativité et interactivité

    The expression interactive literary narrative applies to a variety of works. In its diversity, the
    interactive literary narrative raises questions on narratives, interactive architecture, multimedia as
    well as on literature. It is because the interactive literary narrative is wrought by tensions that it has
    this questioning and maybe even revealing capacity. This tension is first and foremost that which lies between narrativity and interactivity and which investigates other connections or tensions :
    - with regards to the narrative, the tension between adherence and distance can be characterized by a play on fictionalization and reflexivity;
    - with regards to the interactive architecture, the tension between assistance and control roles can
    manifest itself by a play on loss of grasp,
    - with regards to the multimedia, the tension between a text-based narrative and a multimedia
    narrative can be reached by work on text as a dynamic and polysemiotic object, and also the
    theatralization of interactive objects endowed with behaviour,

    Patricia Tomaszek - 09.07.2013 - 20:19

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