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  1. Glimmer

    An anonymous parcel containing a small, bright orange plastic fish arrives one morning triggering a frightening, unexpected memory in the mind of the protagonist. Glimmer is a short mouse-responsive work of digital fiction that uses ambient sounds and rich-textured video effects to compliment the writing. There is a scene of a turbulent imaginary ocean in the middle of the work which was entirely rendered using 3D software.

    Andy Campbell - 19.05.2011 - 13:12

  2. Conjecturas da Água

    Combinatory poem written and programmed by Antero de Alda and Jorge Santos in BASIC for a Spectrum ZX in Sever do Vouga, Portugal, on Jan. 1, 1986. The piece was later renamed as A Memória da Água.

    Alvaro Seica - 17.11.2016 - 14:03

  3. Oceanografias (A Memória da Água)

    «oceanografias» or «a memória da água» is a poetic operation made in a computador from a linear numerical relation of correspondence with some signifiers, which are semantically and phonetically close to each other. [...] The project was developed in an 8-bit microprocessor Sinclair ZX Spectrum in January 1986.

    Alvaro Seica - 17.11.2016 - 16:04