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  1. To Touch

    It may seem paradoxical to create an online work on touching. One cannot touch directly: in this case touching requires a mediating tool such as a mouse, a microphone or a webcam. This touching experience reveals a lot about the way we touch multimedia content on screen, and maybe also about the way we touch people and objects in everyday life. The internet user has access to five scenes (move, caress, hit, spread, blow), plus a sixth one (brush) dissimulated in the interface. She can thus experience various forms and modalities of touching: the erotic gesture of the caress with the mouse; the brutality of the click, like an aggressive stroke; touching as unveiling, staging the ambiguous relation between touching and being touched; touching as a trace that one can leave, as with a finger dipped in paint; and, touching from a distance with the voice, the eyes, or another part of the body. This supposedly immaterial work thus stages an aesthetics of materiality.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Patricia Tomaszek - 17.09.2010 - 22:09

  2. LYMS

    In the video lyms (which is a non-semantic word), I have solved the question of translation in a special way: words in different languages like spanish, french, german, english and scandinavian are put together.  None of them have the same meaning, the viewer may just taste on the words.  In the first part of the video all the words are starting with f.  In the beginning the f's are exposed in a way they constitute different pictures. The system of the expositions are based on how I made concrete poetry in the sixties. Instead of repeating them differently line by line, the new technology allows me to expose them differently through time.  Then more and more letters are shown, until all the words are exposed.

    Each viewer will have a different experience dependent upon their language background, and the ability to enjoy the poetic combination of the words and the visuality together with the music.  

    Patricia Tomaszek - 12.01.2011 - 18:22

  3. The Inframergence

    The outer interface of this work is a spiral of buttons, each of which leads to an interactive screen. Beginning at the outside, the screens consist of overlaid polylinear skeins. Each skein has an “obverse,” which goes in the opposite direction. As the reader proceeds through the spiral to the center, nonlinearity emerges. The skeins become more concentrated and are then replaced by clusters; the clusters then clump together into structures, in which some elements are dominant over others; and eventually a full diagrammatic syntax appears, in which any element can be connected to any other using the full complexity available to networks.

    (Source: Jim Rosenberg in http://www.giarts.org/article/travels-contemporary-new-media-art)

    Patricia Tomaszek - 04.03.2011 - 22:19

  4. Wen

    Wen

    Eric Dean Rasmussen - 02.05.2012 - 15:46

  5. (S)PACING

    (S)PACING is a poetic performance piece that reflects upon the nervous habit of pacing and ideas of internal dialogue while walking as a source of poetic inspiration and contemplation, if not procrastination. The application for performance can either be played on the keyboard, or use live video motion tracking to access and combine screen-based still image, video, text, and audio content. The title of the piece refers not only to the act of pacing but also to pacing as a measure of time. The addition of the (s) at the beginning of the title, rendering the title spacing, could be said to refer not only to the locative and defamiliarizing spatial variations in the piece but also to formal aspects of poetry such as meter, feet, line breaks and stanzas. Though the performance, the actions of the performer may be fundamentally pedestrian they are put in contrast with mental and poetic machination in terms of the poetic output generated by the movement. In effect, the performer develops a system of, and has live action control over the scansion of the generated poem while handing over control of the vocalizations, imagery, and textual display to the application.

    Talan Memmott - 22.10.2012 - 00:40