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  1. Bluzgator generator

    “Bluzgator Bis by Paweł Kozioł, a text generator based on the web distributed Bluzgator application, popular among teenagers, which functions as a generator of random swear words. Kozioł uses the mechanism of the prototype but changes its content. The database of words, phrases and sentences in Bis version comes from Textylia bis – an anthology of young literature, from the Polish weekly “Polityka” and from the “Ha!art” magazine. Users of Bluzgator Bis can choose the recipient of the text (woman, man or group of people), its style (proper, full sentences or internet slang), the size of the output (from one to 200 sentences) and its visual appearance.

    (Source: ELMCIP Electronic Literature Publishing and Distribution in Europe, 2012)

    Dan Kvilhaug - 13.03.2013 - 15:53

  2. Quantum Collocation: Experimental Poems for Mobile Digital Devices

    Quantum Collocation is a work of experimental writing designed as an application for mobile digital devices. An interactive erasure of an excerpted page from a foundational essay by preeminent physicist Niels Bohr, Quantum Collocation applies the laws of quantum mechanics to the user’s experience of the work, allowing her to uncover a range of unique poetic possibilities within Bohr’s original text through her positioning and repositioning of the mobile device in space. The work embodies Bohr’s notion of “complementarity,” in which the way an experimental apparatus designed to measure a particle’s properties is configured is crucial to determining precisely which of those particle’s characteristics become determinate at the moment of observation. In Quantum Collocation, Bohr’s words are the particles under observation, and the mobile device is the experimental apparatus through which those observations are made possible; each of the device’s unique positions in space uncover a unique poetic possibility within Bohr’s original writing.

    Magnus Lindstrøm - 29.01.2015 - 14:54

  3. DO IT

    DO IT is an interactive app. of Electronic Literature for smartphones and tablets (both for Android and iOS). DO IT offers four interactive experiences: adapt, rock, light up and forget. Each scene comes as an answer to contemporary injunctions: being flexible, dynamic, finding one’s way, forgetting in order to move forward… You will have to shake words - more or less strongly - in the Rock scene, or to use the gyroscope in the Light up scene. These four scenes are integrated into an interactive narrative (Story). They can also be experienced independently (Scenes).

    Eirik Tveit - 11.09.2017 - 13:05

  4. Style Guide for Erasing Human Dignity

    Style Guide for Erasing Human Dignity responds to the current political climate in America through a facetious writing guide mixed with poetry. The images within it trigger more text when viewed through an augmented reality app.

    This “style guide” was inspired by a recent news article about the suggestion to modify language when applying for White House funding. This prospect is incredibly dangerous; what protections disappear when language is changed or erased? Spanish-language and LGBT resources were removed from WhiteHouse.gov, for example. Style Guide for Erasing Human Dignity comments on contemporary political issues (the current attack on immigration, environmental protections and journalism) with the proposal of new linguistic strategies. The guide suggests conflating words (Could ‘weather’ be the same as ‘climate’? Could ‘credible’ be replaced with ‘retweeted’?) and provides alternative definitions (Accountability: An account, and the ability to run it effectively. Also see: Social media).

    This satirical writing guide is mixed with poetry and images of burning books.

    Hannah Ackermans - 05.10.2018 - 12:40

  5. Magister Ludi Game

    “Magister Ludi” is serious comedy game that puts a twist on the escape-the-room genre, with a wry narrator and design that interrogates our role in needing to escape. It is an art game created for Experimenta's International Biennial of Media Art: Recharge.

    Nina Kolovic - 01.11.2018 - 13:05

  6. Dustin

    Wat als een apparaat slim genoeg is om te merken dat het dom werk doet? Dustin is een interactief verhaal op je smartphone dat je aan het denken zet over de morele implicaties van steeds slimmer wordende apparaten. Hoofdpersonage is de slimme stofzuiger Dustin die zich niet senang voelt in zijn dienende rol en zoekt naar manieren om zijn lot te beïnvloeden. Als gebruiker heb je een actieve rol in het verhaal en kun je het voortstuwen door middel van kleine interacties, game-play en keuzemomenten. Wil je vrienden worden met Dustin of zie je hem puur als apparaat? Gun je hem zijn rust of toon je geen begrip als hij geen zin heeft om aan de slag te gaan?

    David Peeters - 31.05.2021 - 14:45