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  1. Clues

    Clues explores the nature of communication, knowledge, and identity through the language and postures of mystery fiction. It's a metaphysical whodunit that invites you to solve the mystery by uncovering clues linked to images throughout the work. The search becomes a game that leads you down wooded trails, back alleys, and empty hallways. Which characters should you pursue? Which objects should you investigate? To win the game, you must separate all the clues from the red herrings. Your final score determines the outcome of the text. But is the mystery really soluble? Is winning actually better than losing? Are the answers or the questions more revealing?

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 16.06.2012 - 11:45

  2. Moment

    This is a generative poem you can visit for years and continue to find things to surprise and delight. It is structured around a text— aptly named as “a strand” (as in a fiber or rope made of letters or characters)— which is shaped by “aspects,” which are programmed structures that shape and transform the strands through color, animation, scheduling, formatting, and other transformations possible in DHTML. Considering there are 10 “strands” (plus a “user-fed strand”) each of which can be shaped by 36 different “aspects,” each of which can have multiple controls and toggles, you don’t have to do the math to realize that this is a work of staggering generative possibilities. Combined with a few randomization and combinatorial touches, this is a work that will always welcome you with fresh moments, inviting you to play with its structures. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen LeirvÄg - 08.02.2013 - 19:24