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  1. Magnet

    Magnet is an interactive work employing remote visual sensing techniques and large scale digital video projection. Magnet employs two computers, two low light video cameras and two high resolution data projectors. The work also includes interactive quadraphonic audio.

    The idea of the work came from a news story about Dutch scientists who levitated a frog four metres above the ground, without harm, using intense magnetic fields. This work imagines that other forces, such as fear or desire, might also achieve this end. The figures, approximately four metres tall, emerge from the floor of the gallery, hovering above the viewers. They also get stuck in the roof, just their dangling feet still visible. They can only be rescued through interaction with various of the other figures. Using realtime translucent digital layering techniques, the figures are able to merge with one another, creating further beings of arbitrary gender.

    (Source: Artist's statement from the project site)

    Simon Biggs - 21.09.2010 - 11:59

  2. reRead

    interactive language based installation

    Simon Biggs - 21.09.2010 - 12:04

  3. Strange Rain

    In Erik Loyer's Strange Rain touch, sound, color, narrative and haptic play (the tilt of the device) blend into a tightly choreographed story driven by the gamer/reader's input. Alphonse the protagonist is standing out in a rainstorm contemplating his ailing sister and his role in her recovery. User touch controls the pace of raindrops falling on Alphonse and calls forth phrases of Alphonse's interior monologue. Tap the screen twice to ask Alphonse whether he's ready to go back into the house.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Eric Dean Rasmussen - 05.10.2011 - 10:02

  4. P.o.E.M.M.

    A compilation of broken poems, P.o.E.M.M. Poems for Excitable [Mobile] Media is designed explicitly for mobile media. The poems cannot be read without touching the screen, an experience that creates excitable stimulation. The letters and words of the poems float in the background, waiting for the user to snatch them up with their fingers. One line at a time, the user can grab the words and align them on the screen. The lines can be arranged in any order, and so the user must piece together both their meaning and the structure. Lewis and Nadeau built the interface filled by these works and poets: “What They Speak When They Speak to Me” by Jason E. Lewis, “Character” by Jim Andrews, “Let Me Tell You What Happened This Week” by David Jhave Johnston, “Muddy Mouth” by JR Carpenter, “The Color of Your Hair Is Dangerous” by Aya Karpinska. Annotated by Greg Philbrook.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Meri Alexandra Raita - 05.02.2012 - 16:22

  5. Ruben and Lullaby

    Ruben And Lullaby is an interactive iPhone app/game that engages the user in a relationship between two lovers. Loyer labels this and similar projects as 'opertoons', stories that you can play. Ruben And Lullaby allows the user to shift focus between people, changing a characters mood by shaking or stroking. While the work is presented in black and white, the screen changes color based on the mood of the characters while also playing a responsive jazz soundtrack in the background. Annotated by Mike Scoggins.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Meri Alexandra Raita - 05.02.2012 - 16:31

  6. The Reading Glove

    The Reading Glove is the first component of a research program called the TUNE Project (Tangible, Ubiquitous, Narrative Environment). Karen and Josh Tanenbaum describe TUNE as a story, a space, a game, and a research instrument that investigates questions of interactive narrative, player modeling, adaptivity, and tangible embodied interaction.

    The Reading Glove itself has gone through several iterations. Version 1.0 consisted of a wearable RFID-enabled glove and tagged objects that allowed readers to experience an interactive narrative by picking up objects that have been augmented with story fragments.  There is a video of Reading Glove 1.0 and details of the design process on our blog.

    Jill Walker Rettberg - 07.04.2012 - 14:22

  7. Baby Work

    BABY WORK is the 3rd edition of Cheang's LOCKER BABY PROJECT which consist of:
    BABY PLAY (2001, NTT[ICC], Tokyo) and BABY LOVE (2005, Palais de Tokyo, Paris).
    The Locker Baby project conceived in 2001 reflects a time when bioscience is accused
    of out of control and scifi fantasia brings forward the future. Deriving from Ryu
    Murakami's noted novel Coin Locker Babies (1980) of post-war Japan , the Locker Baby
    Project further contests the mother’s heart beats that are so desired for clone babies
    born out of lockers. A fictional scenario set in 2030 - the transnational DPT (DollyPolly
    Transgency) produces and engages clone locker babies in negotiating human "Memory"
    and "Emotion”. The clone baby holds the key to retrieve the networked inter-sphere of
    ME-data embedded in a playfield of sonic imagery triggered only by human interaction.
    In BABY PLAY, an oversized baby football field with clone baby players; in BABY LOVE, a
    ride in 6 motorized fairground teacups with love song remixed by clone babies; in BABY

    Elisabeth Nesheim - 16.08.2012 - 16:09

  8. Hadean Lands

    An interactive fiction for the iOS developed by Andrew Plotkin, funded by a Kickstarter campaign, through which Plotkin raised over $31,000 to develop the project.

    Description from the Kickstarter page:

    Hadean Lands: An Interactive Alchemical Interplanetary Thriller

    The Unanswerable Retort is a starship, and you're the second assistant alchemist. Sound like an easy job? It was -- up until one second ago, when the Retort crashed out of hyperspace, into some God-forsaken airless landscape. Or maybe it crashed only halfway out of hyperspace. Time seems to be fractured, the crew is missing, and you've been trying to fix the ship for... well, that "one second" has been going on for weeks.

    ...Alchemist?

    You didn't think a starship ran on coal, did you? Too bad the ritual circle is cracked, and most of the elemental supply cabinet is stuck two seconds in the future. You'll need to figure out how this disaster happened -- eventually. It's not your first problem.

    Scott Rettberg - 07.10.2012 - 21:25

  9. konsonant

    This suite of Letterist sound poems for the iOS platform offers several environments and behaviors for the letters that inhabit them.The interfaces go from simple to complex, and Piringer uses phrases with the verbs “draw, control, build, create, and connect” to guide the reader to interact and play with the letters and tools offered. (Source: Leonardo Flores, I ♥ E-Poetry)

    Scott Rettberg - 01.01.2013 - 23:09

  10. LETTERS FROM THE ARCHIVERSE

    As a programmable writing project, Letters from the Archiverse can be considered both a visual poem and an application. Its most current version was composed (and continues to be developed) with architectural modeling space software AutoCAD. Combining methods and techniques drawn from traditional lineages of concrete poetry and ―open-field‖ composition with 3D image modeling, the poem offers writers and viewers alike the opportunity to engage in the materiality of screen-based writing, while exploring new directions and theories in visual language art. In the current phase of the project, readers are able to explore and manipulate the poem on the iPad, using a commercial architectural drafting app.

    Jeff T. Johnson - 14.01.2013 - 02:19

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