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  1. Today I Die

    Today I Die is explored by movind objects and words. The game features several endings.

    Meri Alexandra Raita - 13.02.2012 - 19:56

  2. I wish I were the Moon

    The objective of I wish I were the Moon is to discover the different endings by taking snapshots and hereby moving objects.

    Meri Alexandra Raita - 15.02.2012 - 10:37

  3. Evidence of Everything Exploding

    The third part of Jason Nelson's artgame trilogy.

    Video games are a language, a grammar or linguistics of various texts. The sounds, the movement, the graphics, the rules or lack of rules, everything about a video game is a component of language.  A digital poetry game must combine all these elements, strange and interactive stanzas, crossed out and obstructed lines, sounds and texts triggered and lost during the play.  Indeed the game interface becomes a road to inhabiting the digital poem, to coaxing the reader/player into living and creating within the game/poetry space.

    Scott Rettberg - 25.03.2012 - 21:26

  4. Partially Buried University

    Robert Smithson realized one of his first works of Land Art at Kent, Ohio in January 1970. Partially Buried Woodshed was an example of the process he called entropy made visible. At the time, Smithson said he had always wanted to bury a building. For my part, I have always wanted to unearth a Smithson. Smithson never had the time to bury other buildings. He died in a plane crash in 1973. Or did he? What if a 70 year-old man going by the name of Robert Smithson were to show up here in Europe? Is he an impostor? Amnesiac? Suppose that Nancy Holt recognizes him as her husband and the James Cohan Gallery organizes an exhibition of his new work and the Art School at the University of Paris 1 invites him to realize an earthwork on its campus... The centre Saint Charles (University of Paris 1) has a problem with rain water collecting on the roof and infiltrating the lecture hall just below. Inspired by two of Smithson's projects, Partially Buried University involves creating a garden on the roof terrace to absorb the residual water, reduce our carbon footprint and contribute to sustainable development.

    Karen O'Rourke - 02.02.2013 - 20:48

  5. He Liked Thick Word Soup

    "Some apps claim to increase your reading speed. We propose precisely the opposite:

    How about reading Ulysses... with your fingers?

    Through 4 episodes of increasing difficulty, your challenge is to wrestle with the text of James Joyce's monumental work, both mentally and physically.

    By the end of your odyssey, you will have read up to four pages and 100 sentences chosen from throughout the novel. Your fingers' dexterity will have increased by an exponential factor, and your point of view on Modernist literature and experimental apps will have changed forever.

    Note that He Liked Thick Word Soup differs depending whether played on a phone or a tablet. We recommend experiencing both versions!" 

    (Description souce: http://chronotext.com/WordSoup/ 20.08.2019)

    Diogo Marques - 05.12.2018 - 16:28

  6. Turing's Assembly Line

    Turing's Assembly Line is a cross between a gameart/artgame and an elearning (automatic learning) project. It was simultaneously developed for the amazing plato systems (automatic learning, 1960+) and for the web. It has been created by the Swiss artgroup AND-OR.ch (René Bauer and Beat Suter) in 2020.

    As player you are not a user of the universal machine, you are Alan Turing‘s universal machine yourself. Please, sit down and begin to work!

    You will receive task after task. You have to decide if you want to execute a task or if you don‘t. Of course you will also encounter some errors among the tasks. No program and no coder is perfect! You may even be confronted with exceptions, forkbombs ... and more.

    Will you be fast enough? How many operations are you able to execute per minute? How long can you keep up the assembly line?

    Cecilie Klingenberg - 27.02.2021 - 12:58

  7. The Night Journey

    The Night Journey (2007-2018) is one of the first experimental art games ever made. A collaboration between renowned media artist Bill Viola and designers at the USC Game Innovation Lab, it uses both game and video techniques to tell the universal story of an individual’s journey towards enlightenment. 

    After being exhibited around the world over a decade, it is now available on home platforms.

    (Adapted from original source: The Night Journey on itch.io)

    It uses both game and video techniques to tell the universal story of an individual’s journey towards enlightenment. 

    The game begins in the center of a mysterious landscape on which darkness is falling. There is no one path to take, no single goal to achieve, but the player’s actions will reflect on themselves and the world, transforming and changing them both. If they are able, they may slow down time itself and forestall the fall of darkness. If not, there is always another chance; the darkness will bring dreams that enlighten future journeys. 

    Daniel Johannes Flaten Rosnes - 01.10.2021 - 15:52

  8. Flower

    The game exploits the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic. Like in the real world, everything you pick up causes the environment to change.

    (Source: thatgamecompany Product Page)

    Flower is a video game developed by thatgamecompany and published by Sony Computer Entertainment. It was designed by Jenova Chen and Nicholas Clark and was released in February 2009 on the PlayStation 3, via the PlayStation Network. PlayStation 4 and PlayStation Vita versions of the game were ported by Bluepoint Games and released in November 2013. An iOS version was released in September 2017, and a Windows version was released in February 2019, both published by Annapurna Interactive. The game was intended as a "spiritual successor" to Flow, a previous title by Chen and Thatgamecompany. In Flower, the player controls the wind, blowing a flower petal through the air using the movement of the game controller.

    Daniel Johannes Flaten Rosnes - 01.10.2021 - 15:59