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  1. Trope

    Trope creatively intervenes in the ways that readers engage with literary texts by creating a virtual environment that is conducive to and assists the experience of reading the poetic text. The physicality of the text itself is key. Poems and short stories are repositioned rather than illustrated in spatialized, audio and visual format/s not possible in “real” life. In the trope landscape, Second Life users can negotiate their own paths through each creative environment and for example, fly into a snowdome, run through a maze in the sky, listen to a poem whispered by a phantom pair of dentures, or stumble upon a line of dominos snaking around the bay. Trope aims to expand writing networks and further develop the virtual literary community.

    (Source: Auithor's description from Electronic Literature Collection, Volume Two)

    Scott Rettberg - 09.12.2010 - 01:12

  2. Corporate Text Cannibal

    The work presented a remix of academic texts devoted to creative cannibalism championed by scholars such as Roberto Simanowski and Chris Funkhouser; another scholarly topic remixed was remixology in reference to Mark Amerika. All textual sources together with lyrics by Grace Jones ("Digital Cannibal") were cannibalized into a poem written by the author. It was performed timely filling Jones' refrain, while a number of minimized browser-windows scattered over the projected wall screened the music-video upon deferred-activation.

    Patricia Tomaszek - 03.09.2012 - 16:52