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  1. On Lionel Kearns

    A binary meditation on the work of a pioneering Canadian poet contemplating digital poetics from the early sixties to the present. All texts are from the work of Lionel Kearns except where noted.

    (Source: Author's abstract at Electronic Literature Collection, Volume 1)

    Scott Rettberg - 07.03.2011 - 23:07

  2. Code Movie 1

    Code Movies are made with hex, ASCII, and binary codes extracted from JPG images. Saved as simple text, they are reworked and edited in Flash. They are part of a larger project I've been working on since 2004 (//**Code_UP). The submitted work (Code Movie 1) is made of hexa code. The project interrogates the role of the code in meaning construction and the new forms of translations that digital languages embody. It questions: Now that the Cybertext confuses itself with the notion of Place (a web address, for example) and that Image only reveals itself through a "hyperinscription" (a URL), can we think in a poetics of transcodification between media and file formats? Can we keep talking about "WYSIWYG" utopias? How does it affect our ways of reading, seeing, and perceiving?

    (Source: Author's description in the ELC 1)

    Scott Rettberg - 09.04.2011 - 16:11

  3. Deviant: The Possession of Christian Shaw

    Deviant: The Possession of Christian Shaw is an animated interactive graphic based on the historical story of Christian Shaw and her demonic possession. Set in 1696 amongst the witch trials, this project explores new ways of experiencing a story — harnessing the allure of mystery and uneasy tensions and plucking the participant's sense of social responsibility. (Source: Author description, Electronic Literature Collection, Vol. One.)

    It’s a visual game and almost non-textual. You play by clicking on the active areas. It’s not always easy to see the areas so you need to click around and just try for a while. There are sounds when you click on different areas. The game takes place in something looking like a small town, and smaller images pops up when you click on items.

    Eric Dean Rasmussen - 27.04.2011 - 12:28

  4. The Set of U / La Série des U

    The Set of U is a typical example of adaptive generation. It is an association of a combinatory generator of sound and a syntactical animation of text that changes its tempo according to the speed of the machine. So, it is not possible to synchronize the sound and the visual. But the reader often has the impression that the sound is designed for the visual process. This result is obtained by a programmed communication between the visual and the sound that uses programmed meta-rules in order to preserve the perceptive coherence. These meta-rules also create a new kind of non-algorithmic combinatory generator by focusing the attention at different moments of the reading. In this situation, the sense created by reading can vary slightly from one reading to another. The reader himself makes this combinatory by rereading. So, this work is interactive, not by managing input devices but through meta-rules. Meta-rules are not "technical rules," but the expression of a complex esthetical intention that lies in programming and can only be perceived by looking at the program.

    Eric Dean Rasmussen - 28.04.2011 - 15:25

  5. Meditation no 4

    “Meditation no 4, by Tomasz Wilmański, an animated alphabet poem in Adobe Flash, shown as a one-off installation in a gallery space where it was projected on a screen (AT Gallery, Poznań 2004). As a tribute to Kenneth Williams and his series of concrete poems, Meditation no 4 relied not only on its visual but also aural aspect. The sound, embedded in a Flash file, played crucial role. [ Taken from Electronic Literature Publishing and Distribution in Europe, 2012 ]

    Dan Kvilhaug - 13.03.2013 - 16:49

  6. The Egg The Cart The Horse The Chicken

    The egg, the cart, the horse, the chicken was written by Hazel Smith (text) and Roger Dean (sound). The hypertext and animations, written in Flash by Hazel Smith, are designed for a split screen. The texts in both the upper and lower frame are grouped into short linear 'scenes' which form an overall 'movie'. But the sequence in the upper frame can be disrupted by clicking on hyperlinks (marked in capital letters), which allow the reader to jump to texts other than the ones which follow each other in sequence. Consequently the juxtaposition of the texts on the two different screens is also variable. The piece engages with the way in which linear systems are constantly disrupted by non-linearity. This is written into the piece at a formal level by the use of the hyperlinks, animation and split screen, which tend to disrupt normal reading processes. Thematically the piece also addresses the ways in which a simple cause and effect relationship rarely operates, even within scientific systems.

    Hazel Smith - 26.03.2021 - 11:22