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  1. The Abandoned Library

    In a future Northern England devastated by climate change, CJ, a young poet, is working to salvage valuable resources from the flooded remains of a once-thriving coastal town. The world she inhabits leaves her feeling angry and displaced. She is living through the catastrophic consequences of previous generations’ mistakes.

    Taking shelter from an approaching storm, CJ ventures inside an old library, where she discovers a bizarre ‘living’ fusion of nature, language and technology. At its heart is The Librarian, a malfunctioned AI that has spent the last few decades years gathering data from its turbulent surroundings. Affected by years of extreme temperatures and abnormal weather conditions, The Librarian is forming its own unique work of literature: a story of connectedness and hope that needs a strong and resilient protagonist.

    Andy Campbell - 22.04.2024 - 10:40

  2. CARNE y ARENA

    Alejandro G. Iñárritu's Academy Award®-winning virtual reality experience CARNE y ARENA (Virtually present, Physically invisible) explores the human condition of immigrants and refugees.

    Based on true accounts, the superficial lines between subject and bystander are blurred and bound together, allowing individuals to walk in a vast space and thoroughly live a fragment of the refugees's personal journeys. An immersive installation that reunites frequent collaborators Iñárritu and Emmanuel Lubezki alongside producer Mary Parent and ILMxLAB, CARNE y ARENA is a twenty-minute solo journey centered around a virtual reality sequence experienced by three concurrent visitors in separate rooms that employs state-of-the-art immersive technology to create a multi-narrative light space with human characters. CARNE y ARENA premiered at the 70th Cannes Film Festival as the first virtual reality project to be featured in the festival's history. It was presented for the first time in its extensive full version at Fondazione Prada in Milan.

    Martijn Holtkamp - 20.05.2024 - 16:23

  3. Testimony

    Testimony shares the stories of survivors of sexual assault and their journey to healing. Beyond just a film, Testimony is an advocacy platform to allow the public to bear witness to those who have been silenced. Testimony aims to tackle the obstacles women and men still need to overcome in order to report assault and confront the legal system.
    Despite persistent victim-shaming and the discounting of their experiences, survivors are increasingly coming forward, empowering one another to become agents of change. The goal of testimony is to inspire those who have been silenced to speak up, while building courage amongst survivors. 

     

    Testimony Project premiered at the 2016 Tribeca Film Festival as an interactive  documentary for Virtual Reality, and was later developed as a participatory WebVR platform. The project gained much acclaim following the #MeToo campaign, and was shown internationally in film festivals, conferences as well as a North American educational tour in universities. 

    Martijn Holtkamp - 20.05.2024 - 16:46

  4. Facades

    facades is an audio-visual animation, conceived for performance in a fulldome. Fulldomes are immersive, dome-based projection environments, which – as an interface – allow full and multimodal integration of the viewers in a multi-sensory, potentially interactive, experiential space. The piece challenges traditional concepts of space, reality and perception, and the presented immersive experience is also an experience of instability.

    Martijn Holtkamp - 21.05.2024 - 13:05

  5. HYPER_D

    “The infinite overflows the thought that thinks it” – Emmanuel Lévinas

    What stories could the objects tell if they had their own voice to do so?
    How would they narrate the human footprint and all the exhaustion, what would they say about our urgency to invent ways to inhabit the future? HYPER_D is an immersive experience habitable in the present and in the near future, where the user experiences a trip to the spatial excess of objects, the artificial and natural magnitude of our world and the invisible border that exists between them, which forces us to feel through the scale and speculation of some hyper-objects, which for now occupy such a disproportionate spatial phase that it makes them invisible to humans.

      Martijn Holtkamp - 21.05.2024 - 13:33

    • It will happen here, in Barcelona (Tindrà lloc aquí, a Barcelona)

      Tindrà lloc aquí a Barcelona (It will happen here in Barcelona) is an immersive experience that reframes questions of sea-level rise, migration and extinction, in which familiar places — and the memories and dreams that attend them — are transformed by rising waters; the work gives rise to acts of recognition, utterance and transformation. Viewers travel along the marshlands and industrial wastelands of our local watershed and others worldwide that are shaped by industrialization. The sounds, images and text flow like waters, following a computer-code based system that gathers materials together in ever-changing experiences. Like ocean tides, the code-driven work is always changing. Roderick Coover’s images, gathered over the past decade from journeys on and around shorelines, combine with field recordings, voices and electronic music composed by Adam Vidiksis. Nick Montfort draws from Coover’s logs to create a continually evolving, poetic text.

      Martijn Holtkamp - 21.05.2024 - 14:02

    • Nh-9

      Poetry in virtual reality
      Interactive immersive environment
      By weaving imaginaries in the mode of biomimicry, Nh-9 is an immersive poetry experience that attempts to develop notions of interrelationships as guiding links to build scenes of symbiotic relationships between humans and non-humans. humans The aim of this project is to allow to be immersed in a state of sensory modifications (and/or mutations) in order to construct interconnected landscapes by imagining a living world – made up of beings and the relationships between these beings.

      Martijn Holtkamp - 21.05.2024 - 15:44

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