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  1. Wordscapes and Letterscapes

    Author description: Letterscapes is a collection of twenty-six interactive typographic landscapes, encompassed within a dynamic, dimensional environment. Wordscapes is a collection of reactive one-word poem landscapes, one for each letter of the alphabet.

    Eric Dean Rasmussen - 21.02.2011 - 15:06

  2. Enigma n

    Described by the author as "an online philosophical poetry toy for poets and philosophers from the age of four up." The piece jumbles the letter of the word "meaning" in space, allowing the reader to manipulate their motion in space.

    Published also on Macromedia's DHTML Zone, DOC(K)S (France), & Cauldron and Net.

    Scott Rettberg - 23.05.2011 - 13:35

  3. Anipoems

    Anipoems is a series of kinetic poetry making use of animated gifs.

    Scott Rettberg - 23.05.2011 - 15:05

  4. Softies

    Softies is a series of animated, typographic poems created with the Mr. Softie vector typographics
    editor. The author describes these works as “wrinkled squirming typographic poems (fresh in 2009).”
    Because of its malleable form, the work forces the user to move and engage with it. The ongoing
    reshaping of the words and the ambient music playing in the background add to its hypnotic quality.

    (Source: Description from the Electronic Literature Exhibit at the MLA 12)

    Meri Alexandra Raita - 27.01.2012 - 11:34

  5. Animalamina

    Created by babel and 391.org, Animalamina, a collaboratively constructed work of multimedia poetry for children, consists of 26 pages of flash-based poetry organized around the letters of the alphabet.  The key aim of this project is to introduce a younger audience (5 - 11) to a variety of styles of digital poetry, animation and interaction, through the familiar format of an animal A-Z.  As the project’s “background” page notes, this work is situated within a tradition alphabet primers that stretches back over 500 years.  This background is noteworthy precisely because of the tradition’s combination of pedagogy and play, instructing new generations in the mechanics of emerging techniques and technologies.  Specific innovations introduced in this recent ABC are animation, audio, interactive content, non-linearity and chance.  

    Scott Rettberg - 16.06.2012 - 12:01

  6. Free Haiku!

    This “reactive” (a.k.a. responsive or interactive) poem does an admirable job of representing the haiku in digital media, much like “Basho’s Frogger” by Neil Hennessy. Built upon a looping image of a drawing of a tree changing through the seasons, while a stick figure walks across the screen representing its shifting mood through body language. As the reader moves the pointer on the screen, different words emerge, allowing for the discovery of different phrases, depending upon one’s mouse movements. Juxtaposition of images and a connection to nature along with the speaker’s “posture” towards the material are all represented in this brief poem. The question of the title remains: is this a “free haiku” because it is offered gratis or because it has somehow been liberated from convention? Both readings are plausible, given the politics and poetics of Dada.

    (Source: Leonardo Flores)

    Helene Helgeland - 25.10.2012 - 13:12

  7. hyPoem

    A dynamic interactive environment for typographic hyperpoetry. Four poems and an open system to create your own.

    Scott Rettberg - 17.01.2013 - 12:42

  8. [raveling]

    Mary Flanagan, State University of New York, Buffalo (USA)
    "[raveling]"

    [raveling] is a poetry performance piece for machines and human about memory and communication which posits verbal communication and text as iterative rituals that can mutate and change over time, distance, and repetition.

    Prior to the piece I produced a poem with my computer. This performance was a stream-of-consciousness spoken word event and was translated by the machine. My computer synthesized the words it recognized and I saved these words into a rough poem.

    In performance I read this synthesized computer/human poem to the public and to computer #1. This first computer/performer will listen to the poem and after listening, read back the composition as it recognized aloud to the audience and to the second computer/performer. The second computer/performer will listen to the poem composed by the first computer and read back the poem it recognized aloud to the audience. Each computer and human has its own voice and vocal qualities including timbre, speed, etc. They work together to bring meaning to the piece.

    Scott Rettberg - 19.01.2013 - 12:58

  9. We zijn begonnen

    Onderdeel van Tsead Bruinjas poeziebundel 'Overwoekerd.' Het gedicht heeft meerdere animaties die gemaakt zijn door studenten van Artez. Zij maakten gebruik van beeld, geluid, interactie en typografie.

    David Peeters - 11.06.2021 - 14:19