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  1. Cultural Narrative in Augmented Reality

    Cultural Narrative in Augmented Reality

    Jill Walker Rettberg - 09.10.2012 - 22:14

  2. What are writers doing on the net?

    What are writers doing on the net?

    Jill Walker Rettberg - 09.10.2012 - 22:18

  3. Using HCI Techniques To Make Digital Art More Ergodic

    Using HCI Techniques To Make Digital Art More Ergodic

    Jill Walker Rettberg - 09.10.2012 - 22:20

  4. Reading-View(s)ing the Über-box: a critical view on a popular prediction

    Reading-View(s)ing the Über-box: a critical view on a popular prediction

    Jill Walker Rettberg - 09.10.2012 - 22:20

  5. After the Gold Rush: Sustainable Information Culture

    After the Gold Rush: Sustainable Information Culture

    Jill Walker Rettberg - 09.10.2012 - 22:21

  6. Time For No One, Hypermedia Duration

    Time For No One, Hypermedia Duration

    Jill Walker Rettberg - 09.10.2012 - 22:23

  7. SurREAL: Dramatis Personae on the Digital Stage

    This panel will examine the textual (verbal and non-verbal) construction of characters as the key to representation and identity in cyberspace. The concept of “character” is not established a priori, but comes into being as participants in the digital world or text render words, images and movements into a perceived identity.

    The panellists will address questions of representation, fiction and reality as well as discussing techniques, patterns and codes used in creating and interpreting digital characters. Is it possible to represent oneself realistically in cyberspace? What is the relationship between realistically intended projections of ourselves and make-believe or fantastic characters? What are the relationships between the construction of characters in narrative and dramatic fiction and in computer games and online communities?

    In four complementary and interlinked perspectives on characters in digital environments, we will discuss how real and fictional people are represented and/or represent themselves in the varied contexts of online communities, computer games, hypertext fiction and artificial intelligence.

    Jill Walker Rettberg - 09.10.2012 - 22:27

  8. Reading Hyperfiction - Mission Impossible?

    During readings of hyperfiction studies I have noticed a peculiar tendency in relation to the study of literature. Most of them focus exclusively on form: complex web-textuality, multilinearity and architecture as well as navigation, inderterminancy and the role of the reader and author. One has to ask: Why do very few of these studies of hyperfiction deal with the content, i.e. the story, the plot? But rather employ these aspects only in relation to form?

    Jill Walker Rettberg - 09.10.2012 - 22:30

  9. A DAC Dialogue

    A trip report from Digital Arts and Culture 2000.

    Jill Walker Rettberg - 09.10.2012 - 22:32

  10. Reading Cybertexts - An Empirical Approach

    I am currently planning an empirical study on how people actually read digital texts (plain texts in digital format, hypertexts, cybertexts). I will discuss the preconditions of such study - how the reading platform (computer screen, ebook) affects the act of reading, and what are the interpretive frameworks people employ when confronting unfamiliar cybertexts. Preliminary findings from a pilot research possibly available.

    Jill Walker Rettberg - 09.10.2012 - 22:35

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