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  1. Framing Embodiment in General Purpose Computing

    M.A. Thesis, 94 pages

    Elisabeth Nesheim - 20.08.2012 - 02:07

  2. Touchwords

    Translate your screen gestures into verse with Touchwords. Your gesture style determines the types of words that appear. Seven gesture types + more than 1,000 words = countless combinations for language lovers, curious poets and writers looking to get unstuck.

    (Source: iTunes)

    Scott Rettberg - 07.10.2012 - 13:46

  3. Hadean Lands

    An interactive fiction for the iOS developed by Andrew Plotkin, funded by a Kickstarter campaign, through which Plotkin raised over $31,000 to develop the project.

    Description from the Kickstarter page:

    Hadean Lands: An Interactive Alchemical Interplanetary Thriller

    The Unanswerable Retort is a starship, and you're the second assistant alchemist. Sound like an easy job? It was -- up until one second ago, when the Retort crashed out of hyperspace, into some God-forsaken airless landscape. Or maybe it crashed only halfway out of hyperspace. Time seems to be fractured, the crew is missing, and you've been trying to fix the ship for... well, that "one second" has been going on for weeks.

    ...Alchemist?

    You didn't think a starship ran on coal, did you? Too bad the ritual circle is cracked, and most of the elemental supply cabinet is stuck two seconds in the future. You'll need to figure out how this disaster happened -- eventually. It's not your first problem.

    Scott Rettberg - 07.10.2012 - 21:25

  4. abcdefghijklmnopqrstuvwxyz (iPhone app)

    abcdefghijklmnopqrstuvwxyz is a sound toy, a performance tool and an art work in its own right. You can play with the letter-creatures and watch and listen how they interact with each other or use them to produce soundscapes like you would with an electronic musical instrument. abcdefghijklmnopqrstuvwxyz blends art, biology, fun and physics to create a unique, dynamic and interactive sound ecology.

    This app is the result of joerg piringer's ongoing research of vocal sounds and their relation to dynamic typography in the form of performance, video and software art.

    (Source: Author's description)

    Scott Rettberg - 19.10.2012 - 13:58

  5. Touching Words

    Cris Cheek, Maria Engberg, Jörg Piringer, and Christine Wilks discuss tactile media, intentionality, messy screens, and electronic literary works fading into the past. The video-essay was shot at the ELMCIP Digital Textuality with/in Performance Seminar held in Bristol UK. May 2012. Electronic Literature as a Model of Creativity and Innovation in Practice (ELMCIP) is a collaborative research project funded by the Humanities in the European Research Area (HERA) JRP for Creativity and Innovation. Length: ‎9:29

    Scott Rettberg - 03.11.2012 - 11:15

  6. Hypertext Fiction Reading: Haptics and Immersion

    Reading is a multi-sensory activity, entailing perceptual, cognitive and motor interactions with whatever is being read. With digital technology, reading manifests itself as being extensively multi-sensory – both in more explicit and more complex ways than ever before. In different ways from traditional reading technologies such as the codex, digital technology illustrates how the act of reading is intimately connected with and intricately dependent on the fact that we are both body and mind – a fact carrying important implications for even such an apparently intellectual activity as reading, whether recreational, educational or occupational. This article addresses some important and hitherto neglected issues concerning digital reading, with special emphasis on the vital role of our bodies, and in particular our fingers and hands, for the immersive fiction reading experience.

    Jill Walker Rettberg - 13.12.2012 - 21:11

  7. konsonant

    This suite of Letterist sound poems for the iOS platform offers several environments and behaviors for the letters that inhabit them.The interfaces go from simple to complex, and Piringer uses phrases with the verbs “draw, control, build, create, and connect” to guide the reader to interact and play with the letters and tools offered. (Source: Leonardo Flores, I ♥ E-Poetry)

    Scott Rettberg - 01.01.2013 - 23:09

  8. LETTERS FROM THE ARCHIVERSE

    As a programmable writing project, Letters from the Archiverse can be considered both a visual poem and an application. Its most current version was composed (and continues to be developed) with architectural modeling space software AutoCAD. Combining methods and techniques drawn from traditional lineages of concrete poetry and ―open-field‖ composition with 3D image modeling, the poem offers writers and viewers alike the opportunity to engage in the materiality of screen-based writing, while exploring new directions and theories in visual language art. In the current phase of the project, readers are able to explore and manipulate the poem on the iPad, using a commercial architectural drafting app.

    Jeff T. Johnson - 14.01.2013 - 02:19

  9. ilvyrgif

    I Love Yr GIF is a project based on the culture of the first wave of net art, produced entirely with animated gifs taken from personal collections such as of Jimpunk, Marisa Olson and Superbad. Inspired by the iPad zooming features, here the low tech rhyme with Wi-Fi and mobility, remixing the past and the future of the Internet in an optical black and white delirium. Browse the desktop version or access the webapp from your iPad or iPhone at: http://desvirtual.com/ilvyrgif/ (Source: author)

    Luciana Gattass - 22.01.2013 - 18:49

  10. Know

    Buzz Aldrin Doesn't Know Any Better was a poem about crazy talking with a street-person outside a pawn shop on a sunny San Francisco afternoon.

    The original work was first created to be the middle panel for Things You've Said Before But We Never Heard, a triptych exploring conversations with in different registers, as well as the differences in presenting text in print and screen formats.

    Know is the second app in the Poetry for Excitable [Mobile] Media (P.o.E.M.M.) Cycle. We will create a series of ten such apps, each exploring different interaction methods, collaboration strategies, and publication methods. The P.o.E.M.M.s are also part of a series of exhibition-scale interactive touch-works integrated with large-scale printed texts. To find out more about the P.o.E.M.M. project, visit www.poemm.net.

    (Source: Author's description on iTunes store)

    Scott Rettberg - 26.01.2013 - 12:40

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