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  1. Reading Hypertext

    In Reading Hypertext, Mark Bernstein and Diane Greco have selected the best and most important studies of hypertext reading and criticism, drawn from disciplines ranging from philosophy and classical philology to film theory and technocriticism. These indispensable studies reveal how much we now understand about the reading hypertext, and point the way for important new work.

     

    Source: Reading Hypertext

    Jill Walker Rettberg - 15.10.2011 - 20:05

  2. Cyberspace Textuality: Computer Technology and Literary Theory

    Computers were once thought of as number-crunching machines; but for most of us it is their ability to create worlds and process words that have made them into a nearly indispensable part of life. As Jacques Leslie puts it, if computers are everywhere, it is because they have grown into "poetry machines." The term "cyberspace" captures the growing sense that beyond - or perhaps on - the computer screen lies a "New Frontier" both enticing and forbidding, a frontier awaiting exploration, promising discovery, threatening humanistic values, hatching new genres of discourse, and alerting our relation to the written word. The purpose of this book is to explore the concepts of text and the forms of textuality currently emerging from the creative chaos of electronic technologies.

    Jill Walker Rettberg - 02.07.2013 - 13:04

  3. Post-Digital: Dialogues and Debates from electronic book review. Volume 2

    Post-Digital: Dialogues and Debates from electronic book review. Volume 2

    Gesa Blume - 17.09.2019 - 14:37

  4. From Diversion to Subversion: Games, Play, and Twentieth-century Art

    Games and play occupied a central, if misunderstood, role in modern art in the twentieth century. Many art-historical narratives have downplayed the ways in which artists returned to play and to games as analogues to art practice, as metaphors for creativity, or as models for art criticism. The essays collected in this volume investigate the fundamental importance of supposedly nonserious activity and attend to the ways in which artists used play and games in order to reconsider their practice and to expand their critical strategies. With subjects ranging from early twentieth-century manifestations of games and play in Surrealism, Duchamp, Picasso, and Bauhaus photography to their repercussions in Fluxus, performance, public practice, and new media, these essays establish the diversity and potential of games and play and point toward an alternate trajectory in the development of modern art. (Taken from psupress)

    Jonatha Patrick Oliveira de Sousa - 06.10.2021 - 22:32