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  1. Changed

    A schoolgirl who has narrowly escaped death hides and reflects beneath a roadway tunnel. Her scattered thoughts manifest against the grotty concrete walls before fading away again into nothing. Soon she realises she's been hiding herself away for days. How the hell did she end up here in the first place? Contains strong language and references to violence.

    Andy Campbell - 13.05.2011 - 17:41

  2. Window

    As a poetic mediation on place and experience, Window encourages you to explore the things at the edges. The ordinary moments—sounds, sights, memories, thoughts—that make an environment familiar, that make it ‘home’. My inspiration came, and continues to come so often, from John Cage—and I made this work in 2012, the centenary of his birth. His music, writing, and thinking—the way he lived his life—are a wondrous integration of art and ordinary experience. Interwoven with fragmentary texts, themselves hidden at the edges, and only available through exploration, are a separate series of short essays. Some are about John Cage and some are personal reflections as I looked, listened and collected the sounds and images that provide the material for this piece. I did this over a period of a year—listening, looking, snapping photos and recording sounds. Arranged in ‘months’, there are various ways to interact with Window. The choice is yours—listening, reading, looking, and travelling from one time of year to another. For each month the images and sounds were actually recorded in the month concerned.

    Scott Rettberg - 01.12.2012 - 12:50

  3. Mar de versos

    Mar de versos –Sea of Verses- is a poetic digital work that explores the automatic generation of verses with the creation of the right atmosphere to its reading that includes images and sea sounds. It is programmed in HTML5, javascript and CSS3 using many of the options of this language. It is necessary to turn on the speakers to listen to the sound of the sea. Mar de versos use a technique of patterns –templates-to generate the verses with a wide basis of data from phrases and other words or sub-phrases that can fit with the patterns, therefore poems of different quality are created randomly.

    Maya Zalbidea - 26.07.2014 - 10:30

  4. Interview with Christine Wilks

    Christine Wilks is an awarded digital writer, artist and developer of playable stories who participated in different projects in the field of electronic literature. In this interview, she talks about her interest in electronic literature, her activism in the different projects as well as the use of different media tools and of ludic elements in her works.

    Daniele Giampà - 07.04.2018 - 17:12