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  1. Big Swing

    Big Swing is a semi-non-linear, online narrative that mixes text, photography, sound design, video and interactivity. The story is designed to be explored rather than read. Delivered in semi-non-linear modules, the piece attempts to introduce and resolve tension in the manner of a traditional narrative, while still providing the user some degree of choice and control.

    Exploring the story: Click on the small squares and words to reveal story fragments. Yellow words connect to the next chapter.

    Scott Rettberg - 11.04.2013 - 12:18

  2. The Big Plot

    This is a romantic-spy story rendered into the genre of Recombinant Fiction. Four characters told a fiction using dialogues shown on several media channels. The cloned identity of a real spy was used to portray a story about the political and sentimental weakness of our era characterised by a dysfunctional sociality being created by social media communications. Actions in public environments completed the set of stages upon which the story was acted and audiences had an active role by unfolding and creating other pieces of fiction. The drama deconstructed language and symbolism of ideologies by remixing characters' lives and identities with real-world patterns. The work has been exhibited as an installation and there is also a web version.

    Jill Walker Rettberg - 06.06.2013 - 11:51

  3. Towards a Poetics of Multi-Channel Storytelling

    In 2001 Henry Jenkins discussed the growing prevalence of ‘transmedia storytelling’. Transmedia storytelling is, simply put, franchises: a movie is followed by a game, then perhaps a comic, website and so on. An example is the Wachowski brother’s Matrix franchise. For Jenkins each media, each channel, communicates different aspects of a storyworld. Since 2003 Jane McGonigal, and others, have been researching the phenomenological and social aspects of ‘alternate reality gaming’. Alternate reality gaming requires players to traverse websites, games, public play, SMS and so on. Microsoft’s The Beast was the first of such ‘games’ that required participation with websites, posters, faxes, hacking, chatbots and Spielberg’s film AI (McGonigal, 2003).
    Academic research into multi-channel storytelling is at present approached from the media studies and phenomenological perspective. As yet no poetics to address transmedia, alternate reality gaming, cross- or multi-platform and cross-media of content have been proposed in academia; in addition no poetics has been invented for multi- channel single-story creation (that is: one story told over multiple media).

    Jill Walker Rettberg - 12.06.2013 - 15:10

  4. Tavs

    This manga-inspired graphic novel app is about thirteen-year-old Tavs, who chooses his name (meaning “silent”) when he writes a declaration to his parents: “From now on I will be silent”. The story is about the loneliness and loss Tavs feels upon the death of his twin and his family’s move to Tokyo. TAVS is a fantasy narrative with gothic, humorous and boy-meets-girl elements and references to haiku and manga. The app mixes text, music, still images, sound effects and animation into an immersive aesthetic experience. For example, as we read of Tavs’ sorrow and frustration the words begin to fall down from the screen and the reader has to take an active part in the reading process by grabbing the sentences. The chapters show great variation, operating between expressive powerful animations and stills and black pages, between strong sound effects and silence and between spoken and written words, right up to the final fight between the twins; between life and death. (source: ELO 2015 catalog)

    Jill Walker Rettberg - 17.09.2014 - 15:47

  5. Digital Scherenschnitte / Video Compositing with Cut-ups and Collage

    Mixed-media artists Joellyn Rock and Alison Aune offer a hands-on visual art workshop on collage, paper-cutting, silhouettes and digital compositing. What does this have to do with electronic literature you ask? Well... In Rock and Aune's multimedia installation, Fish Net Stockings, which will be exhibited at the Hybridity Exhibition at ELO 2015, the little mermaid story unfolds with multivalent versions echoing folk art patterns and digital iterations. Bifurcating imagery, like that made by folding and cutting, plays a role in the aesthetics of the work. Hans Christian Andersen was known for his live scissor writing. His version of scherenschnitte was an improvised performance art with paper cut imagery, integrating the haptic visual experience into his storytelling. Andersen’s cut paper collages anticipate the collage art of dadaism and surrealism, and some e-lit experiments can trace their roots back to these very methods of assemblage. Join us for a playful workshop generating mixed-media collages, paper cuts, silhouettes, and testing their use in digital compositing for video projection.

    Hannah Ackermans - 29.10.2015 - 15:39

  6. Rhythm Science

    "Once you get into the flow of things, you're always haunted by the way that things could have turned out. This outcome, that conclusion. You get my drift. The uncertainty is what holds the story together, and that's what I'm going to talk about." -- Rhythm Science The conceptual artist Paul Miller, also known as Dj Spooky that Subliminal Kid, delivers a manifesto for rhythm science -- the creation of art from the flow of patterns in sound and culture, "the changing same." Taking the Dj's mix as template, he describes how the artist, navigating the innumerable ways to arrange the mix of cultural ideas and objects that bombard us, uses technology and art to create something new and expressive and endlessly variable. Technology provides the method and model; information on the web, like the elements of a mix, doesn't stay in one place. And technology is the medium, bridging the artist's consciousness and the outside world.

    Hannah Ackermans - 05.04.2016 - 15:21

  7. TXTual Healing

    TXTual Healing was created in the early days of 2006 by Paul Notzold and has become an ongoing exploration in how mobile technology can transform public action into theater. Using a laptop and projector, speech balloons and/or graphic context are projected onto buildings, with a phone number to which anyone with a mobile phone can text a response. Typically a private form of communication, in this project text messaging becomes an open, anonymous, and uncensored dialogue; a means to engage, rather than to escape. A way to create community through spontaneous performance.

    TXTual Healing contextualizes text messaging into user generated story telling, whether in public space or as an indoor installation. Projects include displaying text messages in speech bubbles pairing them with graphic content, writing messages out in the hand of graffiti artists, interactive movies where the audience text’s the dialog and triggers the movie to play forward, mixed media pieces using permanent graphics with projected messages, and live performance pieces such as freestyle rapping your text messages.

    Hannah Ackermans - 06.04.2016 - 15:07

  8. Channel of the North

    Channel of the North is a collaborative project by Jan Baeke and Alfred Marseille that combines data visualization, poetry, and telepresence through a series of poems that expand and contract based on the ebb and flow of the tides located in the Westerschelde river at the Dutch-Belgian border. Although a user may access this kinetic poetry anywhere in the world, the geological temporality of the poem is always rooted in a particular space and time in a way that sits in a tradition of artwork such as David Bowen’s tele-present water and tele-present wind. While the dissemination of text is not typically indexed to a physical referent, Channel of the North offers a contemplative moment when poetry becomes a vehicle for exploring the relationship between the flow of geological processes, the flow of networked computation, and the flow of language. Nicole Starosielski’s The Undersea Network charts the long relationship between water and networked communication based on how the subterranean network of private undersea cables are connected to a history of empire, colonialism, and geopolitical conflict and commerce.

    Guro Prestegard - 01.09.2016 - 15:52

  9. Multimodality: A Social Semiotic Approach to Contemporary Communication

    The 21st century is awash with ever more mixed and remixed images, writing, layout, sound, gesture, speech, and 3D objects. Multimodality looks beyond language and examines these multiple modes of communication and meaning making.

    Multimodality: A Social Semiotic Approach to Contemporary Communication represents a long-awaited and much anticipated addition to the study of multimodality from the scholar who pioneered and continues to play a decisive role in shaping the field. Written in an accessible manner and illustrated with a wealth of photos and illustrations to clearly demonstrate the points made, Multimodality: A Social Semiotic Approach to Contemporary Communication deliberately sets out to locate communication in the everyday, covering topics and issues not usually discussed in books of this kind, from traffic signs to mobile phones.

    In this book, Gunther Kress presents a contemporary, distinctive and widely applicable approach to communication. He provides the framework necessary for understanding the attempt to bring all modes of meaning-making together under one unified theoretical roof.

    Ana Castello - 02.10.2018 - 18:51

  10. 17776 (What Football Will Look Like in the Future)

    "It's clear that the sport of football needs to change. And the $64,000 question, my friends, is simple: "how?" Something is terribly wrong. The writing's on the wall: youth participation in the sport is down, thanks in large part to their parents' concern for their health.

    In recent years, the NFL has something is terribly wrong. In response to numerous clinical studies regarding something is terribly wrong, the league has taken action — and something is terribly wrong. Oh no. Something is terribly wrong." - website

    Gesa Blume - 24.09.2019 - 03:01

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