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  1. v i r a l p o e t i c s

    Some writers and theorists postulate that the most important literary art in the future will be translation. I believe that this translation is not simply between different global languages, for example, but between different manifestations of all expressive form, with a redefinition of what the expressive and the aesthetic fundamentally is. Translations: data into the verbal, the verbal into the visual, the visual into the audible, the audible into the tactile.

    The theory and practice of poetry, concerning itself with such fundamental questions as what poetry is, what it does, and how it should be composed and "written," is known as poetics. Here I am concerned with the poetics of the computer-how form is transmutable, how tasks are multiple and fluid, and how to create with a machine that was intended primarily to number crunch. To this end, I am creating a virus which will explore a workstations architecture and will create a poetics of the computer as its own autonomous object, with guest data from users such as you or me.

    Scott Rettberg - 19.01.2013 - 15:24

  2. DNA: A Digital Novel

    Taking the concept of identity theft to its logical conclusion, DNA is an interactive, Web-based novel set in the year 2075, in a future where genetic clones are commonplace and the unique identity of any individual is protected only by tacit consent. Detailing a year in the life of a clone who begins plotting to take on the identity of one of his "code partners," the novel includes a series of hyperlinks to real and fictional Wikipedia entries that provide a peek into the dystopic future of economic, agricultural, cultural, social, and political systems. Influenced by a range of electronic and experimental literary works published over the last fifteen years, DNA presents a non-linear narrative that allows each reader to select his or her own narrative path though the novel and to explore the text's connection to other fictional and non-fictional texts published on the Web. The networked architecture of the project enables the reader to not only construct and engage with the narrative world of the novel itself but with other narrative worlds that exist outside of the novel.

    Jill Walker Rettberg - 12.06.2013 - 13:38

  3. Slouching Towards Bedlam

    Slouching Towards Bedlam is an interactive fiction game that won the first place in the 2003 Interactive Fiction Competition. It [..] was finalist for eight 2003 XYZZY Awards, winning four: Best Game, Setting, Story, and Individual NPC (for the protagonist's cybernetic assistant, Triage). The game takes place in a steampunk Victorian era setting. Its title is inspired by a line from "The Second Coming", a poem by W.B. Yeats.
    (Wikipedia)

    Jill Walker Rettberg - 29.06.2013 - 00:20

  4. The Infinite Catalog of Crushed Dreams

    What dreams, hopes, and aspirations were broken by the global coronavirus pandemic in 2020? The Infinite Catalog of Crushed Dreams is an endless stream of procedurally generated disappointment, sadness, and grief.

    (Author's description)

    Mark Sample - 25.06.2020 - 21:52

  5. Ring Camera Pandemic Log

    The Ring™ Camera Pandemic Log is an experiment in speculative surveillance, imagining what Amazon's smart doorbell cams see during the novel coronavirus lockdown, from the camera's glitchy perspective.

    Mark Sample - 25.06.2020 - 21:59

  6. complete Covid-19-genome as a soundpoem

    The complete genome of the Covid-19-virus is read aloud as a soundpoem. The four letters representing the nucleotides (A, T, C, and G) are read aloud by an automated voice, resulting in a rapid succession of sounds. 

    Lene Tøftestuen - 06.05.2021 - 16:39