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  1. Faith

    Faith is a kinetic poem that reveals itself in five successive states. Each new state is overlaid onto the previous one, incorporating the old text into the new. Each new state absorbs the previous one while at the same time engaging in an argument with it. The gradual textual unfolding is choreographed to music.

    (Source: Author description.)

    Eric Dean Rasmussen - 10.02.2011 - 14:29

  2. soundpoems

    These soundpoems are interactive phonetic poems. Minimal abstract poetry. Games for sampled voice.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 08.03.2011 - 15:22

  3. Landscapes

    Landscapes presents five animated canvases which together comprise a dreamscape of anarchic play, urban order, and media saturation. Each landscape pairs a short Biblical proverb with a series of images taken from street protests, multimedia conferences, Hollywood films, and other private and public sites. The proverb in each of the landscapes scrolls on a loop across the screen and is "locked" in position behind a viewing portal. To read the proverb is to make do with the fractured characters visible through small holes in the portal.
    (Source: Author description, ELC vol. 1).

    Eric Dean Rasmussen - 11.05.2011 - 09:16

  4. Clues

    Clues explores the nature of communication, knowledge, and identity through the language and postures of mystery fiction. It's a metaphysical whodunit that invites you to solve the mystery by uncovering clues linked to images throughout the work. The search becomes a game that leads you down wooded trails, back alleys, and empty hallways. Which characters should you pursue? Which objects should you investigate? To win the game, you must separate all the clues from the red herrings. Your final score determines the outcome of the text. But is the mystery really soluble? Is winning actually better than losing? Are the answers or the questions more revealing?

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 16.06.2012 - 11:45

  5. Magic-Tree

    magic-tree is an interactive online narrative first published on the web in 2001, commissioned by Paul Bonaventura of the Laboratory at the Ruskin School, Oxford.

    The website uses animation, video, audio and printed text and was designed for the fastest internet connection of the time - 56K. At launch, a limited edition of boxes containing physical components of the story we offered free. The boxes were perfumed and contained a crystal ‘magic-tree’ kit, several mint/chocolate twigs, a bag of soil and some cherry pips.

    In its story, as well as its form, magic-tree addresses questions about how we interact with web fiction.

    The site only works with Internet Explorer and requires Quicktime. It takes a few hours to complete the four chapters.

    Jill Walker Rettberg - 29.06.2013 - 23:54