Search

Search content of the knowledge base.

The search found 4 results in 0.01 seconds.

Search results

  1. Searchsonata 181

    Die SearchSonata 181 ist der letzte Teil der SEARCH TRILOGIE (search lutz!, 2006 - searchSongs, 2008 - searchSonata 181, 2011), die algorithmisch generierte Texte aufführt. Konstante dieser Trilogie ist die Verwendung von Worten, die gerade in Suchmaschinen wie Google & Co. eingegeben werden. Diese Suchworte werden algorithmisch verarbeitet. 
    Im ersten Teil, bei searchLutz!, zu Texten, im zweiten, bei searchSongs, zu Tönen und im letzten, der searchSonata 181, zu Lauten, die ja die akustische Brücke bilden zwischen Text und Ton. Das Webinterface der searchSonata 181 ist nur Mittel zum Zweck. Das Eigentliche entsteht, wenn die algorithmisch generierten Texte live durch eine Sprecherin performt werden. Die Botschaft muss durch den Algorithmus hindurch, ohne dort hängen zu bleiben.

    Beat Suter - 01.10.2011 - 13:46

  2. Canticle

    "Canticle" was written for Brown University's CAVE immersive virtual reality environment. Like a concerto, it was composed in three movements and arranged for collaborative performance between a solo user and programmed VR environment. In "Canticle", The CAVE system and its user operate in concert: rendering the world through cooperation and opposition. The tone of "Canticle" plays upon the spectacle of VR by inducing an aesthetic environment that is overly saturated despite its basic composition of greyscale letterforms. Evocative text and audio were used to assist this effect: "The Song of Solomon" and Nico Muhly's MotherTongue. A study of "The Song" resonated with the project's themes: the seduction of spectacle and awareness of a physical body within immersive spaces of illusion. Movements were written in response to spectacles that are native to the CAVE. Description of each movement refers to the specific quality of spectacle it explores: periphery, reactivity, stereoscopy, interface, depth or immersion.

    Stig Andreassen - 20.03.2012 - 15:12

  3. The Reading Glove

    The Reading Glove is the first component of a research program called the TUNE Project (Tangible, Ubiquitous, Narrative Environment). Karen and Josh Tanenbaum describe TUNE as a story, a space, a game, and a research instrument that investigates questions of interactive narrative, player modeling, adaptivity, and tangible embodied interaction.

    The Reading Glove itself has gone through several iterations. Version 1.0 consisted of a wearable RFID-enabled glove and tagged objects that allowed readers to experience an interactive narrative by picking up objects that have been augmented with story fragments.  There is a video of Reading Glove 1.0 and details of the design process on our blog.

    Jill Walker Rettberg - 07.04.2012 - 14:22

  4. Digital: A Love Story

    A computer mystery/romance set five minutes into the future of 1988. I can guarantee at least ONE of the following is a real feature: discover a vast conspiracy lurking on the internet, save the world by exploiting a buffer overflow, get away with telephone fraud, or hack the Gibson! Which one? You'll just have to dial in and see. Welcome to the 20th Century.

    (Source: Authors's statement, ELC3)

    ---

    Christine Love’s Digital: A Love Story is a visual novel set “five-minutes into the future of 1988” and invites the player back into the early days of the Internet through the interface of an Amiga-esque computer. The graphical interface of white text on a blue background accompanies the metaphor of the local BBS (bulletin board system) as a happening space for conspiracy and flirting. All the core interaction takes place through dialing into this system, which has multiple characters and threads that can be explored through sending out replies to advance the story. The work is strongly grounded in early hacker culture and William Gibsen-inspired models of artificial intelligence.

    Scott Rettberg - 01.09.2016 - 15:36