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  1. Presence

    interactive immersive installation with responsive language system

    Presence is a three beam interactive video projection installation commissioned for the Art Machine II exhibition at the Maclellan Galleries, Glasgow. It is composed of three screens using high resolution video projectors and three computers with a remote visual sensing system for viewer interaction. On the main screen are visible a number of actors who are individually interactive with the audience and with each other. Another screen features an enormous upside down shadow, whilst another is composed of a giant talking mouth. The piece uses object oriented and behavioural programming techniques.

    Simon Biggs - 21.09.2010 - 11:57

  2. Patchwork Girl

    Alternative Title: Patchwork girl, or, A modern monster by Mary/Shelley, & herself: a graveyard, a journal, a quilt, a story & broken accents

    Publisher's blurb:

    What if Mary Shelley's Frankenstein were true?

    What if Mary Shelley herself made the monster -- not the fictional Dr. Frankenstein?

    And what if the monster was a woman, and fell in love with Mary Shelley, and travelled to America?

    This is their story.

    (Source: Eastgate website)

    A retelling of the Frankenstein story where a female monster is completed by Mary Shelley herself.

    ---

    Electronic Literature Directory entry:

    Alternative Title: Patchwork girl, or, A modern monster by Mary/Shelley, & herself: a graveyard, a journal, a quilt, a story & broken accents

    Shelley Jackson’s Patchwork Girl was created in Storyspace, is distributed by Eastgate Systems, Inc., and ranks among the most widely read, discussed, and taught works of early hyperfiction.

    Jill Walker Rettberg - 05.01.2011 - 12:59

  3. Sentences

    Poem with computer interventions.

    Mac Low created Virginia Woolf Poems using a “diastic” method he developed in 1963, whereby a phrase (or even a word) from a text is chosen, then words in a source text that share the same verbal or letter patterns are extracted and used to create new poetic work. Later, Hartman transformed Mac Low’s arbitrary method, which itself was algorithmic and did not involve random elements, into a computer program named DIASTEXT. The program was capable of rapidly performing the artist’s deterministic tasks once an input text and “seed” phrase are chosen; Mac Low was pleased with the program, and used it to compose many poems and books. Using a combination of the TRAVESTY and DIASTEXT programs, Hugh Kenner and Hartman assembled a book of poems called Sentences (1995) in which source text is a nineteenth-century grammar book that was run through TRAVESTY “a number of times” then underwent DIASTEXT’s “spelling through” process. Each piece begins with a two hundred and fifty-word text generated by TRAVESTY, followed by DIASTEXT’s manipulation of that text into poetry.

    Meri Alexandra Raita - 20.03.2012 - 16:25

  4. Speaking Clock

    A HyperCard stack that generates poetry (from an existing list of terms) based on the computer's internal time.  In addition to a static text around the edges of the clock (which can cycle with clicking), a dynamically-generated text appears in the center.

    For more technical and literary information, please see Christopher Funkhouser's analysis at: arts.brunel.ac.uk/gate/entertext/5_3/ET53FunkhouserEd.doc

     

    Alexander Duryee - 22.07.2012 - 01:38

  5. Cutting Edges or, A Web of Women

    It's describe by the author ias: A hyperfiction of love, hate and the war of the sexes, set in the great Pacific Northwest.

    It is now a print novel, with only an extract available online.

    The Internet Archive has a(n at least) partially archived version of the original hypertext work.

    Ragnhild Hølland - 22.09.2021 - 13:57

  6. Schaman gaat voor goud

    De eerste ‘elektrische novelle’ van de eerste ‘elektrische uitgeverij’ van Nederland. Het onafhankelijke ‘Album’, dit jaar opgericht door audiovisueel kunstenaar Peter Mertens en literatuurwetenschapper Louis Stiller, richt zich op de digitale markt.

    Schaman gaat voor goud is een anderhalf uur durend interactief verhaaltje over de hoofdpersoon Schaman. Het is een bundeling van fragmentarische stukjes proza. Schaman weet niet of hij een naam of een voornaam heeft, hij weet alleen dat hij Schaman heet. Via symbooltjes die oplichten en geluid maken zodra je de muis over het scherm heen beweegt, volg je Schaman op z’n weg door de grote stad en door zijn eigen huis. Druppels vallen in een holle ruimte, ambient-klanken begeleiden de lezer.

    Siebe Bluijs - 02.02.2022 - 11:41