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  1. For a New Critique of Political Economy

    For a New Critique of Political Economy

    Chiara Agostinelli - 23.09.2018 - 23:53

  2. Critical Terms for Media Studies

    Communications, philosophy, film and video, digital culture: media studies straddles an astounding array of fields and disciplines and produces a vocabulary that is in equal parts rigorous and intuitive. Critical Terms for Media Studies defines, and at times, redefines, what this new and hybrid area aims to do, illuminating the key concepts behind its liveliest debates and most dynamic topics.

    Part of a larger conversation that engages culture, technology, and politics, this exciting collection of essays explores our most critical language for dealing with the qualities and modes of contemporary media. Edited by two outstanding scholars in the field, W. J. T. Mitchell and Mark B. N. Hansen, the volume features works by a team of distinguished contributors. These essays, commissioned expressly for this volume, are organized into three interrelated groups: “Aesthetics” engages with terms that describe sensory experiences and judgments, “Technology” offers entry into a broad array of technological concepts, and “Society” opens up language describing the systems that allow a medium to function.

    Chiara Agostinelli - 23.09.2018 - 23:56

  3. Genre

    Genre is a key means by which we categorize the many forms of literature and culture, but it is also much more than that: in talk and writing, in music and images, in film and television, genres actively generate and shape our knowledge of the world. Understanding genre as a dynamic process rather than a set of stable rules, this book explores:

    • the relation of simple to complex genres
    • the history of literary genre in theory
    • the generic organisation of implied meanings
    • the structuring of interpretation by genre
    • the uses of genre in teaching.

    (Source: Routledge catalog copy)

    Ana Castello - 02.10.2018 - 17:51

  4. Multimodality: A Social Semiotic Approach to Contemporary Communication

    The 21st century is awash with ever more mixed and remixed images, writing, layout, sound, gesture, speech, and 3D objects. Multimodality looks beyond language and examines these multiple modes of communication and meaning making.

    Multimodality: A Social Semiotic Approach to Contemporary Communication represents a long-awaited and much anticipated addition to the study of multimodality from the scholar who pioneered and continues to play a decisive role in shaping the field. Written in an accessible manner and illustrated with a wealth of photos and illustrations to clearly demonstrate the points made, Multimodality: A Social Semiotic Approach to Contemporary Communication deliberately sets out to locate communication in the everyday, covering topics and issues not usually discussed in books of this kind, from traffic signs to mobile phones.

    In this book, Gunther Kress presents a contemporary, distinctive and widely applicable approach to communication. He provides the framework necessary for understanding the attempt to bring all modes of meaning-making together under one unified theoretical roof.

    Ana Castello - 02.10.2018 - 18:51

  5. Critique and Crisis: Enlightenment and Pathogenesis of Modern Society

    Critique and Crisis: Enlightenment and Pathogenesis of Modern Society

    Yvanne Michéle Louise Kerignard - 23.09.2019 - 21:58

  6. Postmodern Belief: American Literature and Religion since 1960

    Postmodern Belief: American Literature and Religion since 1960

    Yvanne Michéle Louise Kerignard - 23.09.2019 - 22:14

  7. Persuasive Games: The Expressive Power of Videogames

    Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion.

    Lene Tøftestuen - 27.05.2021 - 18:10

  8. An Introduction to Narratology

    An Introduction to Narratology

    Lene Tøftestuen - 27.05.2021 - 18:16

  9. How to Be Alone

    How to Be Alone

    Lene Tøftestuen - 28.05.2021 - 13:10

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