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  1. Destination Unknown: Experiments in the Network Novel

    PhD, University of Cincinnati, Arts & Sciences : English & Comparative Literature, 2003.

    Advisor: Dr. Thomas LeClair

    Scott Rettberg - 26.02.2011 - 16:15

  2. Literatur im elektronischen Raum

    ästhetische Konzepte von Literatur und Kunst werden durch die neuen Medien Computer und Internet in mehrfacher Hinsicht herausgefordert: Es entstehen neue Formen des Schreibens (kooperative und kommunikative Vernetzung), der Textgestaltung (Multi- und Hypermedialität) und des Lesens (Interaktion, Spiel). Damit wird der weitgehend monomediale und interaktionsarme Literaturbegriff der Buchkultur grundlegend in Frage gestellt. Digitale und Netzliteratur stehen dabei im Spannungsfeld von Tradition und Innovation: Einerseits greifen sie Konzepte verschiedener Avantgarden auf, andererseits jedoch prägt die mediale Struktur neue Formen ästhetischer Gestaltung und Kommunikation, die wiederum Rückschlüsse auf grundlegende epistemologische und soziale Veränderungen zulassen.

    Source: www.amazon.de

    Jörgen Schäfer - 28.06.2011 - 16:14

  3. Close Reading New Media: Analyzing Electronic Literature

    Since the early nineteen-nineties, electronic art and literature have continually gained importance in artistic and academic circles. Significant critical and theoretical attention has been paid to how new media allow the text to break traditional power relations and boundaries. The passive reader becomes an active participant choosing his own path and assembling not just his own interpretation of the text (level of the signified), but also his own text (level of the signifier). Texts no longer have a beginning or an ending, being a web of interlinked nodes. The decentered nature of electronic text empowers and invites the reader to take part in the literary process. Poststructuralist theorists predicted a total liberation of textual restrictions imposed by the medium of print. However, while these are culturally significant claims, little attention has been paid to their realization. The goal of this volume is twofold. Our aim is to shed light on how ideas and theories have been translated into concrete works, and we want to comment on the process of close reading and how it can be applied to electronic literature.

    Eric Dean Rasmussen - 05.07.2011 - 13:18

  4. Fashionable Noise: On Digital Poetics

    The book collects various writings centered around the theme digital poetics. It is based on earlier publications of the author and often accompany an element of language game to the chapters.

    Patricia Tomaszek - 11.11.2011 - 18:02

  5. Our Ailing Educational Institutions

    Our Ailing Educational Institutions

    Eric Dean Rasmussen - 15.02.2012 - 12:14

  6. Fiction and Interaction: How Clicking a Mouse Can Make You Part of a Fictional World

    This PhD dissertation is about works in which the user is a character in a fictional world, and the interaction that such works allow. What happens when you become a character in the story you're reading?

    The concept "ontological interaction" is proposed, which is a form of interaction where the user is included in the fictional world. Kendall Walton's concept of fictional worlds is explored in relation to electronic literature and digital art, and other narratological concepts are also examined, in addition to a general focus on the themes of force and control.

    Jill Walker Rettberg - 01.03.2012 - 11:27

  7. Computerpoesie: Studien zur Modifikation poetischer Texte durch den Computer

    The conception and realisation of computerised poetry is based on a computer’s inherent qualities and characteristics. Resulting works are hybrid, multimedia and interactive texts comprising typeface, image and sound; they can neither be printed on paper nor viewed without a computer, or to be more precise, an electronic apparatus (holography, monitor, virtual reality). This study explores the historical origins of electronic poetry and, on the basis of the switch from paper to computer, analyses the significance these fundamental shifts have had on the aesthetic interaction of language and text: Typeface starts to move and in this way challenges the poetic production and our perception. (Source: http://www.saskia-reither.de/?p=374&lang=en)

    Jörgen Schäfer - 06.03.2012 - 13:44

  8. Reading the Illegible

    Reading the Illegible

    Meri Alexandra Raita - 19.03.2012 - 15:21

  9. Quantum Feminist Mnemotechnics: The Archival Text, Digital Narrative and The Limits of Memory

    New technologies-- whether used for artistic or scientific ends--require new shapes to speak their attributes. Feminist writers too have long sought a narrative shape that can exist both inside and outside of patriarchal systems. Where like-minded theorists have tried to define a gender-specific dimension for art, Quantum Feminist Mnemotechnics demonstrates that feminist artists have already built and are happily inhabiting this new technological room of their own. This dissertation is an exploration of the architectural shapes of mnemonic systems in women's narratives in the new media (focusing on Shelley Jackson's Patchwork Girl, M.D. Coverley's Califia and Diana Reed Slattery's Glide and The Maze Game as exemplary models). Memory is key here, for, what gets stored or remembered has always been the domain of official histories, of the conqueror speaking his dominant cultural paradigm and body. I explore at length three spatial architectures of the new media: the matrix, the unfold and the knot.

    Carolyn Guertin - 20.06.2012 - 19:00

  10. The End of Books--Or Books Without End: Reading Interactive Narratives

    J. Yellowlees Douglas looks at the new light that interactive narratives may shed on theories of reading and interpretation and the possibilities for hypertext novels, World Wide Web-based short stories, and cinematic, interactive narratives on CD-ROM. She confronts questions that are at the center of the current debate: Does an interactive story demand too much from readers? Does the concept of readerly choice destroy the author's vision? Does interactivity turn reading fiction from "play" into "work" - too much work? Will hypertext fiction overtake the novel as a form of art or entertainment? And what might future interactive books look like?

    (Source: Book jacket)

    Jill Walker Rettberg - 07.06.2013 - 11:03

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