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  1. Interactive Fiction? I prefer Adventure

    Interview with Don Woods about how he built upon Will Crowthers Colossal Cave Adventure in 1976, making it more game-like.

    Jill Walker Rettberg - 18.02.2011 - 15:03

  2. Not Just Text

    An interview with Steve Tomasula about his new/media novel TOC.

    Scott Rettberg - 26.04.2011 - 23:24

  3. "mar puro”: An Interview with Aya Karpinska

    An interview on spatiality and three dimensional electronic literature

    Patricia Tomaszek - 05.05.2011 - 15:13

  4. An Interview with John Cayley on "Torus"

    An Interview with John Cayley on "Torus"

    Patricia Tomaszek - 05.05.2011 - 16:20

  5. An Interview with Dan Waber on "five by five"

    An Interview with Dan Waber on "five by five"

    Rita Raley - 05.05.2011 - 16:25

  6. Behind Façade: An Interview with Andrew Stern and Michael Mateas

    Harger's interview with Mateas and Stern focuses on the development of theiir conception of interactive drama and the Façade project.

    Scott Rettberg - 21.05.2011 - 10:33

  7. Avant-Gaming: An Interview with Jane McGonigal

    The interview focueses on McGonigal's work in alternate reality gaming.

    Scott Rettberg - 21.05.2011 - 10:47

  8. Technotexuality: An Interview with N. Katherine Hayles and Anne Burdick

    Interview with the author and designer of Writing Machines.

    Patricia Tomaszek - 28.05.2011 - 01:08

  9. Intercultural medium literature digital

    An interview with Young-hae Chang Heavy Industries in Dichtung Digital. The interview touches upon different topics, such as: the work process, the use of languages, connections to concrete poetry, cinematic effects, non-interactivity and the "Korean problematic". 

    Meri Alexandra Raita - 08.09.2011 - 21:38

  10. Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games

    An interview with the self-described digital poet Jason Nelson on the semiotic pleasures of playing and creating "art-games," indie works produced outside corporate game studios, which, Nelson predicts, will eventually be recognized as the most significant art movement of the 21st century. While explaining how he came to be a digital author, Nelson addresses topics such as his continued love of Flash as a production tool, despite its likely obsolesence, his appreciation for gamescapes that allow for aimless wandering, and the intense reactions his art-games provoke in players. Alluding to the fact that Digital Poet is not the most lucrative of professions, Nelson signals his desire to design "big budget console games," provided he could do so on his terms. 

    (Source: Eric Dean Rasmussen)

    Eric Dean Rasmussen - 28.09.2011 - 12:44

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