Search

Search content of the knowledge base.

The search found 12 results in 0.008 seconds.

Search results

  1. Gamely Interstitial: Narrative, Excess, and Artifactual Interstanding

    Moulthrop's 1999 Cybermountain keynote, delivered in a MOO online, addresses connections between games, comics, visual narratives, and contemporary web-based and hypertext fictions, emerging from postmodernist media and literary landscape.

    Scott Rettberg - 26.03.2011 - 10:49

  2. Adventures in Mot-Town

    In his State of the Arts keynote, Coover offered a tour of a number of contemporary works of electronic literature, in the style of an adventure story following our hero "Mot" -- the word -- as it wrestles through the multimediated world of graphic networked technologies.

    Scott Rettberg - 30.05.2011 - 16:17

  3. Electronic Records at the National Archives

    Electronic Records at the National Archives

    Scott Rettberg - 12.01.2013 - 10:38

  4. Relocating the Literary: In Networks, Knowledge Bases, Global Systems, Material and Mental Environments

    In two essays, “Toward a Semantic Literary Web” (2006, ONLINE at http://eliterature.org/pad/slw.html) and “Electronic Literature as World Literature” (2010, Poetics Today), I set out a project for identifying literary qualities and marking literature’s present transformations within new media. The idea in these essays was to discern aesthetic and communicative qualities that I felt could be carried over to the present (e.g., Goethe’s and Marx’s unrealized call for the formation of a world literature “transcending national limits”), and those that could easily go missing (e.g., the materially bounded object whose aesthetic can be recognized and repeated by a generation of authors in conversation with one another).

    Scott Rettberg - 27.04.2013 - 23:06

  5. End over End

    This is a two-part meditation on where electronic literature came from, some of the places it’s been, and how (and why) it might possibly go on.

    Espen Aarseth will look at the roots of electronic literature in the period before 1997, discussing the origins of digital writing in terms of contemporary art and theory. Particular attention will be given to interactive fiction and what happened to it.

    Stuart Moulthrop skips over the really important bits (1997-2010) and concentrates on the state of electronic literature in the current decade, especially the intersection of various text-generation schemes with latter-day conceptualism and “the new illegibility.”

    Both keynote speakers will offer critical prospects on the very idea of electronic literature, the meaning of the name, and various present and future ontologies for our discourse.

    (source: ELO 2015 conference catalog)

    Hannah Ackermans - 27.10.2015 - 10:46

  6. Interactive Narrative and the Art of Steering Through Possible Worlds

    The world of game development is heavily male dominated and sexism is notoriously endemic in online gaming and videogames. In this context, as a feminist woman and sole writer, developer and designer of an interactive digital narrative, I am something of a rarity. Doing it all myself may seem perverse, especially in a field where collaboration is common, but the ability to author code myself is empowering and, crucially, gives me independence - a development environment of one's own - a classic feminist goal. In this presentation, I will discuss how these factors are reflected in the interplay of genre, narrative, discourse, gameplay, game logic, character development and thematic content in my interactive digital narrative, Stitched Up (currently a work-in-progress).

    Christine Wilks - 16.06.2016 - 17:30

  7. “The End”

    “The End”

    Yvanne Michéle Louise Kerignard - 17.09.2019 - 15:36

  8. At the Brink: Electronic Literature, Technology, and the Peripheral Imagination

    Periods of rapid technological change also redraw our sense of cultural and geographical periphery. Routes of transport and travel, communications infrastructures, and networks of cultural production extend, transform, and redirect the perimeters of our personal and collective imagination. In this lecture I will examine how Ireland’s location at the geographical margin of Europe has also rendered it a focal point of technological experimentation and exchange, and has closely entwined it with the story of electronic literature. I propose that the peripheral imagination informing this relationship can also encourage the kind of cultural dissent needed to tackle the consequences of unchecked technological ambition to the fragile environments of the Anthropocene.

    Anne Karhio - 08.11.2019 - 10:52

  9. Unseen Hands: On the Gendered Design of Virtual Assistants and the Limits of Creative AI

    Unlike other forms of artificial intelligence and machine learning that are used for creative production, female-presenting virtual assistants such as Amazon's Alexa, Apple's Siri, Microsoft's Cortana, and Google Assistant are not designed to be collaborators nor content producers, but rather, to serve as mouthpieces and platforms for others' pre-designated scripts to be performed. This talk examines the gendered design and creative limitations of AI virtual assistants as part of a growing body of studies in the systemic biases of technological design

    Scott Rettberg - 29.05.2021 - 15:12

  10. Subject-making and aesthetics of data practices

    Subject-making is profoundly aesthetic. In the current moment, of data-intensive cultures and identity wars, the subjects that are made stem from machine learning techniques that engage aesthetics differently, nonetheless profoundly. My talk will focus on subjects of data abstractions, poetics of idealisation and aesthetic recognition.
     

    Scott Rettberg - 29.05.2021 - 15:17

Pages