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  1. All Together Now: Collective Knowledge, Collective. Narratives, and Architectures of Participation

    This essay is an exploration of the history and methodologies of collective narrative projects, and their relationship to collective knowledge projects and methodologies. By examining different forms of conscious, contributory, and unwitting participation, the essay attempts to develop a richer understanding of successful large-scale collaborative projects. The essay then examines large-scale architectures of participation in Wikipedia and Flickr to extrapolate from those observations potential methodologies for the creation of collective narratives.

    (Source: Author's abstract)

    Scott Rettberg - 26.03.2011 - 18:08

  2. Strange Rain and the Poetics of Motion and Touch

    Mark Sample provides a close-reading of one work that takes advantage of the “interface free” multitouch display: released in the last year, “Strange Rain” is an experiment in digital storytelling for Apple iOS devices (the iPhone, iPod Touch, and iPad) designed by new media artist Erik Loyer.

    Eric Dean Rasmussen - 05.10.2011 - 09:56

  3. Continuous Paper: Print Interfaces and Early Computer Writing

    Paper written for ISEA 2004 in Helsinki, on August 20, 2004 (Scott Rettberg presented). The investigation into early computer writing starts with the observation that "early interaction with computers happened largely on paper: on paper tape, on punchcards, and on print terminals and teletypewriters, with their scroll-like supplies of continuous paper for printing output and input both." Montfort traces back history and challenges the "screen essentialist" assumption about computing.

    Patricia Tomaszek - 20.01.2012 - 23:39

  4. Building the Infrastructural Layer: Reading Data Visualization in the Digital Humanities

    Information visualization is a technique for organizing, representing, and interpreting information visually. Information visualizations can take the form of hand-drawn diagrams, popular “infographics,” or interactive, computer-based visualizations. We see examples of information visualizations produced and displayed in myriad contexts, including: the scientific modeling of the Higgs boson particle, the NY Times 2012 presidential election coverage, the popular infographics exhibited at Visual.ly, corporate PowerPoint presentations, public web galleries like Nathan Yau’s Flowing Data or Manuel Lima’s Visual Complexity, Google’s Ngram Viewer, and finally, in humanities research and pedagogy. Examples in the digital humanities include the Stanford Literary Lab’s use of the Gephi visualization platform to map its own academic community, the Software Studies Initiative’s visualization of thousands of cultural media objects like magazines, manga pages, and paintings, as well as Alan Liu’s Research-oriented Social Environment (RoSE) project that incorporates visualization tools directly into the research process.

    Scott Rettberg - 09.01.2013 - 00:47

  5. Thoughts on a Literary Lab

    For the “Theories and Practices of the Literary Lab” roundtable at MLA yesterday, panelists were asked to speak for 5 minutes about their vision of a literary lab. Matthew Jockers spoke on the conception and agenda of the Stanford Literary Lab, which he started with Franco Moretti.

    Scott Rettberg - 17.01.2013 - 21:04

  6. Electronic Literature as Cultural Heritage (Confessions of an Incunk)

    This is the text of a talk given at the plenary panel at the Electronic Literature Showcase at the Library of Congress, curated by Kathi Inman Berens and Dene Grigar.

    Patricia Tomaszek - 22.10.2013 - 18:12