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  1. Brautigan Bibliography and Archive: Digitizing a Literary Life

    I discuss the digitization of the literary life of author Richard Brautigan, a novelist, poet, and short story writer often cited as the writer to best capture the zeitgeist of the counterculture movement in San Francisco during the late 1960s and early 1970s. This digitization creates not only an archive, but a literary bio-bibliography as well, one that is written not from the perspective of an individual author or archivist (myself), but rather as an upshot of heretofore unachievable associations and interconnections of multiple kinds and sources of information (biographical, bibliographical, historical, ethnographical). The result is a 3-D knowledge base, a "data hive" with a unique and individual electronic literary presence

    Scott Rettberg - 08.01.2013 - 11:07

  2. Musical Time with Kinetic Type

    Musical Time with Kinetic Type

    Scott Rettberg - 08.01.2013 - 11:10

  3. From Audio Black to Artful Noises: Looking at Sound in Electronic Literature

    The interplay between sound and image was a vexed issue for practioners and critics of the 20th century art screen art. As the story goes, some argued for a "complex interaction of sound with image" (Kahn 142) others for the political necessity of non-synchronized sound. Early on, "the dream" of "correlating sound and image" through localization (Altman) to deploy sound so as "to reinforce the reality effect" and to "induce[...] spectators to center their gaze." (Polet). There is a sense of disappointment in this trajectory, from the "talkie"to Dolby Surround, by which the sound track comes to maintenance of an illusionistic 3-dimensional visual space. 

    Scott Rettberg - 08.01.2013 - 11:36

  4. Digging For The Roots Of Interactive Storytelling

    This paper is a writer's reflections on the pre-computer origins of interactive narrative. It seeks out forms of human expression dating back to prehistory that can viewed as the precursors of contemporary interactive storytelling and contemplates what can be learned from these forms that can be applied to contemporary works of interactive storytelling. The examined forms include the participatory myth-based dramas of the ancient Egyptians and Greeks; coming of age rituals in traditional societies; games that blend spiritual beliefs and athleticism; and various Judeo-Christian and pagan religious practices.

    Scott Rettberg - 08.01.2013 - 11:46

  5. Scott McCloud's The Right Number: Gaining Currency with Multimedia Technology and Digital Publishing in the Web Comics Revolution

    Scott McCloud has been at the forefront of a movement to redefine comics on the Web. Though himself originally a print comics artist, McCloud has advocated moving away from print paradigms and publishing venues toward the "infinite canvas" he envisions on the World Wide Web. In advocating for digital publishing and interactive art, McCloud, much like Peter Greenaway on new media, believes the visual potential of comics can be radically developed, perhaps moving away from traditional print conventions, such as linear formats linked to the sequential and opaque page; static word/image art; or spatial and temporal coordinates dictated by the format and materiality of the graphic novel or comic book. But the radical shift to digital media has also meant reconsidering the means of publication, distribution, and compensation outside of the print industry.

    Scott Rettberg - 08.01.2013 - 11:52

  6. Played by Hyperfiction. Modes of Reading Megan Heyward's "Of Day, of Night"

    How do we read digital literature? I want to approach the topic by studying how electronic literature prefigures the reader's response. The aim of this paper is to explore some of the preconditions for reading electronic literature. I argue that electronic literature might be considered as a text game, in Wolfgang Iser's sense, and that different work prefigures different attitudes towards reading. The attitudes regarding reading, or modes of reading, I will focus on the semantic orientation of reading, aesthetic enjoyment, a mode of gaining experience, and absorption of the reader.

    (Source: Author's abstract, 2008 ELO Conference)

    Scott Rettberg - 08.01.2013 - 11:59

  7. An Archival Approach to Curating Born-Digital and Electronic Literary Materials

    This panel session will explore the curation of electronic or born-digital materials in literary manuscript collections. Speakers will discuss how they applied (or tried to apply) traditional archival theories of appraisal, transfer, processing, preservation, and access to electronic records within their collections. The session will interest writers and artists, scholars, and curators and archivists specializing in electronic media and provide a unique chance for intellectual exchange between these groups.

    (Source: 2008 ELO Conference site)

    Scott Rettberg - 08.01.2013 - 12:10

  8. The Aesthetic of Dissonance within 6amhoover.com

    Within many of the projects on 6amhoover.com disorder and dissonance are fundamental features in the communication. How theses aspects function and their importance in terms the conceptual rationale and participant experience will be detailed and discussed in the presentation with reference to how such an approach sits within a broader aesthetic of dissonance and the context of interactive literary art.

    (Source: Author's abstract, 2008 ELO Conference site)

    Scott Rettberg - 08.01.2013 - 15:40

  9. Sensory Modalities and Digital Media

    My presentation will discuss the use of information and social networking software in electronic writing with the aim of identifying and analyzing several important new directions in literary criticism in the digital era. 

    As I argue, one of the most significant pedagogical outcomes of media convergence within the literary arts centres upon criticism’s necessary de-emphasis of traditional genre-based modes of analysis and assessment. While digital works may resemble, perhaps even aesthetically mimic, the various analogue formats upon which they are based, both the qualitative and quantitative distinctions between texts, audio and image-based forms remain conceptual, not actual. Subsequently, the primary interpretative paradigms for all forms of digital cultural production tend to emerge via spatially accrued tensions and patterns between the work and its literal location within an information network. 

    Scott Rettberg - 08.01.2013 - 15:45

  10. Provocation by Program: Imagining a Next-Revolution Eliza

    What program could have the effect on today's popular consciousness that Joseph Weizenbaum's Eliza had in the mid-1960s? Eliza ignited numerous productive controversies about language, intelligence, and people's relationships to computers. The system has been hailed as the first and most important work of electronic literature. While other, more complex works have been innovative, challenging, and literary in ways that are perhaps more sophisticated, Eliza was an incisive program of great impact. We consider the provocative program within the contexts of computing from the 1960s to the present. Then, we identify several qualities, some of them not very obvious, that a similarly provocative literary program would need today.

    Scott Rettberg - 08.01.2013 - 16:26

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