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  1. The Flat

    Inspired by the author’s own dreams and experiences, The Flat presents users/readers with a challenging mouse-controlled environment in which narrative fragments left behind by an abandoned building’s previous inhabitants still linger. Through a combination of atmospheric photography, parallax scrolling techniques, snippets of written fiction, and an evocative soundtrack, the work allows various rooms in the flat to be explored by panning around with the mouse; the transient textual narratives themselves often changing and/or progressing when the rooms are revisited. To add to the feeling of tension and urgency, and to encourage the work to be revisited, a timer ticks down in the top right hand corner of the screen before the user/reader is ejected from the narrative and shown a final, enigmatic scene: a white hooded figure in the back garden.

    Andy Campbell - 13.05.2011 - 16:13

  2. >>oh<<

    >>oh<< is a “concrete cyberpoem, an interactive audio-visual by Reiner Strasser. It is based on a visual poem by Dan Waber, created on a short poem by Jennifer Hill-Kaucher” (“>>oh<<'s website”). Gray dots simulating the effect of rain fall on the page and by passing over them with the pointer an audible “Oh” sound is triggered and a ripple effect extends out from it, briefly illuminating the background text of the poem. The uncovered text and the voiced “Ohs” differ between dots and when one has moused over each one a blue dot appears. When clicked, like a fresh rainfall it washes the entirety of the poem's background text into view.

    Meri Alexandra Raita - 30.01.2012 - 21:13