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  1. Yes, really

    Yes, really is a perverse counterpoint about listening, memory and internal and external realities. Three characters, in various ways deaf or blind to each other but each in the same time and place, talk separately — to you, dear reader. While these people share their interlocking stories from different perceptions you, listening to their individual narratives, put it all together. What you’ll come up with is your interpretation. Experience is like that, right? Yes, really.

    yesreally.novamara.com

    author's home page: www.novamara.com

    Yes, Really was shortlisted for the inaugural New Media Writing Prize, in 2010.

    Katharine Norman - 16.08.2011 - 23:43

  2. Window

    As a poetic mediation on place and experience, Window encourages you to explore the things at the edges. The ordinary moments—sounds, sights, memories, thoughts—that make an environment familiar, that make it ‘home’. My inspiration came, and continues to come so often, from John Cage—and I made this work in 2012, the centenary of his birth. His music, writing, and thinking—the way he lived his life—are a wondrous integration of art and ordinary experience. Interwoven with fragmentary texts, themselves hidden at the edges, and only available through exploration, are a separate series of short essays. Some are about John Cage and some are personal reflections as I looked, listened and collected the sounds and images that provide the material for this piece. I did this over a period of a year—listening, looking, snapping photos and recording sounds. Arranged in ‘months’, there are various ways to interact with Window. The choice is yours—listening, reading, looking, and travelling from one time of year to another. For each month the images and sounds were actually recorded in the month concerned.

    Scott Rettberg - 01.12.2012 - 12:50

  3. Hobo Lobo of Hamelin

    This comic strip narrative in prose and verse reinvents the story of the Pied Piper of Hamelin, but with a character called “Hobo Lobo.” Reimagining the comic strip using Scott McCloud’s notion of the “infinite canvas” the comic goes beyond the traditional implementation of a two-dimensional strip. The innovative aspect is that he uses layers to produce a three dimensional parallax effect when the reader scrolls and rethinks the panel by centering layers on adjacent segments on the strip, as he explains in his Parallaxer tutorial. The effect of these layers and panel transitions enhances narrative continuity in panel transitions by replacing the comics gutter with the more cinematic mise-en-scène. (Source: Leonardo Flores, I ♥ E-Poetry) This digital broadside adapts the story and setting of the medieval Pied Piper. A mixture of European folktale, political satire, and internet snark, Stevan Živadinović’s Hobo Lobo of Hamelin is one of the first examples of digital sequential art to make use of parallax and limited animation.

    Scott Rettberg - 01.12.2012 - 13:11

  4. The O2 Tales

    This charmingly handcrafted hypertext work is built upon the narrative framework of The Canterbury Tales, but in a completely contemporary fashion, using the Simon Cowell’s popular tv musical talent show The X Factor as the motivation for a pilgrimage to the O2 concert arena in London. The inviting hand-drawn train (reminiscent of Max Dalton’s art used in Wes Anderson’s films) uses its characters as an interface to learn about their motivations and interconnected stories. The background music consists of amateur performances of popular songs, of a quality that might give Simon Cowell abundant opportunity for a snide remark, but in this case fits the tone and aesthetics of the piece. The poem in the Prologue echoes Chaucer in its structure, but is cut from the same cloth as the music— offering lines that win readers over with enthusiasm and charm, as it does when it rhymes “telly” with “melée.” (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 28.02.2013 - 11:45

  5. Mary Rose

    Mary Rose is a digital ghost story. Nunn gave context to her work on University of Alberta's blog:

    Mary Rose is about my children’s great-grandmother and I’ve been writing the story for about six months. I actually have a lot more written and was originally intending it to be a novel. I decided to use some of the writing for the final project of my Digital Fictions class and I was really happy with how the story worked in a digital format. I was actually surprised how easily the Mary Rose story fit into the interactive format.

    (Source: University of Albarta)

    Nina Kolovic - 03.11.2018 - 14:59