Search

Search content of the knowledge base.

The search found 11 results in 0.011 seconds.

Search results

  1. Underbelly

    Underbelly is a playable media fiction about a woman sculptor, carving on the site of a former colliery in the north of England, now landscaped into a country park. As she carves, she is disturbed by a medley of voices and the player/reader is plunged into an underworld of repressed fears and desires about the artist’s sexuality, potential maternity and worldly ambitions, mashed up with the disregarded histories of the 19th Century women who once worked underground mining coal. 

    Christine Wilks - 03.08.2011 - 16:53

  2. The Talking Dead

    From the project-web site: For Halloween 2010, players took on the character of a famous dead personage, as they mysteriously manifested on Halloween weekend.  The festivities concluded with a ghostly ball at the spectral Cocoanut Grove Nightclub, before the party was crashed by some unwelcome guests.

    Patricia Tomaszek - 11.08.2011 - 15:58

  3. No Country For Old Men

    No Country For Old Men is my attempt to create an interactive reading of well-known literary text
    using a .zlorb file and can be played in Gargoyle or Spatterlight. These interactive fiction files were
    created during the Spring 2010 semester.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Works on Desktop

    Meri Alexandra Raita - 03.02.2012 - 15:40

  4. Sydney's Siberia

    Sydney's Siberia is a zoomable poem.

    It is not technology making our wires, nodes and swimming data streams, our ever growing networks, beautiful. Instead it is the stories/poetics, the forever coalescing narratives that form the inter/intranet into a vitally compelling mosaic To explore, simply mouse-over/navigate to an appealing square, click and click, read, contemplate connections and repeat. Sydney’s Siberia recreates how networks build exploratory story-scapes through an interactive zooming, clicking interface. Using 121 poetic/story image tiles, the artwork dynamically generates mosaics, infinitely recombining to build new connections/collections based on the users movements.

     

    Meri Alexandra Raita - 03.03.2012 - 18:49

  5. Living Liberia Fabric

    The Living Liberia Fabric, initiated in affiliation with the Truth and Reconciliation Commission (TRC) of Liberia, is an interactive, web-based narrative supporting the goal of lasting peace after years of civil war (1979-2003). It links concerns for liberation, dignity, and the future with needs for cultural foundations, human rights, truth, and reconciliation. Our system is based in Liberia's culture and the specifics of the conflicts, hence representing our cultural computing perspective. (source: http://groups.csail.mit.edu/icelab/content/living-liberia-fabric)

    Stig Andreassen - 24.03.2012 - 11:50

  6. Love is in the air (first performance)

    The idea is to create a structure online, where authors, but also soundengineers, videoartists and graphicaldesigners kan make contributions to the same history-universe, with special emphazies on the litetterary. The history should not be understood in a lineary sense, but rather as an experience of a story where each piece ( picture, sound) could be experienced unchronologically. The way [the author does] this is by creating a text-concept that can be visualized in a graphical form. The authors have to pertain to this form and place their text in a visual room. Their text will then become apparent as a visual grapical element in relations to the other elements. The reason [the author] calls it a "performance" is because the creation of this little universe is being controlled by [the author] and will transpire over several days. Contributers are placed in several countries and everything will be run online, by email and ICQ. And probably a phonecall or two.

    Source: author's description

     

    Dan Kvilhaug - 19.02.2013 - 21:17

  7. Hypertexte

    Hypertexte

    Dan Kvilhaug - 09.04.2013 - 21:34

  8. Nine Gestures for J.D. Salinger

    A poetic tribute to the writings of J.D. Salinger, this work explores Nine Stories (1953), by inviting participants to write their thoughts into a book in response to nine individual prompts, each corresponding to one of the stories. Interacting with the book reveals a series of poems that follow thematic gestures from the original writings.

    To interact, open the book to any one page, read the typed prompt and then write down either a single word, or short phrase as a response, writing onto the adjoining page’s writable section using the pen. A nearby screen responds by offering several composed verses with each inscription. When a section is filled, that gesture is considered complete.

    (Source: Author's description for ELO_AI)

    Scott Rettberg - 10.04.2013 - 23:29

  9. Heavy Rain

    Heavy Rain is an interactive drama action-adventure video game developed by Quantic Dream and published by Sony Computer Entertainment exclusively for the PlayStation 3 in 2010. The game is a film noir thriller, featuring four diverse protagonists involved with the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims. The player interacts with the game by performing actions highlighted on screen related to motions on the controller, and in some cases, performing a series of quick time events during fast-paced action sequences. The player's decisions and actions during the game will affect the narrative. The main characters can be killed, and certain actions may lead to different scenes and endings. There is no immediate "game over" in Heavy Rain; the game will progress to a number of different endings depending on the sum of the player's performance even if all the characters become incapacitated in some manner.

    Jill Walker Rettberg - 20.06.2014 - 18:47

  10. A potential polyphony

    A potential polyphony is an interactive text compilation which results in an ever-changing polyphone word-image composition. The visitor can, at its discretion, turn on, play, and turn off the six sequences that make up the work. This video is part of the project Zelf worden See www.zelfworden.nl. (translation description Literatuur Op Het Scherm)

    Hannah Ackermans - 07.12.2016 - 14:28

Pages