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  1. Sunshine '69

    In this hypertext novel Bobby Rabyd [Robert Arellano] explores the pop-cultural shadow-side of 1969—from the moon landing to the Manson murders, from a Vietnam veteran's PTSD to a rock star's idolatry, from the love-in at Woodstock to the murder at Altamont—by relating intermixed stories and emphasizing graphics and music.

    (Source: Electronic Literature Directory)

    Jill Walker Rettberg - 14.01.2011 - 12:54

  2. The Unknown

    The Unknown is a collaborative hypertext novel written during the turn of the millennium and principally concerning a book tour that takes on the excesses of a rock tour. Notorious for breaking the "comedy barrier" in electronic literature, The Unknown replaces the pretentious modernism and self-conciousness of previous hypertext works with a pretentious postmodernism and self-absorption that is more satirical in nature. It is an encyclopedic work and a unique record of a particular period in American history, the moment of irrational exuberance that preceded the dawn of the age of terror. With respect to design, The Unknown privileges old-fashioned writing more than fancy graphics, interface doodads, or sophisticated programming of any kind. By including several "lines" of content from a sickeningly decadent hypertext novel, documentary material, metafictional bullshit, correspondence, art projects, documentation of live readings, and a press kit, The Unknown attempts to destroy the contemporary literary culture by making institutions such as publishing houses, publicists, book reviews, and literary critics completely obsolete.

    Eric Dean Rasmussen - 18.02.2011 - 19:39

  3. Califia

    Califia is a multimedia, interactive, hypertext fiction for CD-ROM. Califia allows the reader to wander and play in the landscape of historic/magic California. It is a computer-only creation of interactive stories, photos, graphics, maps, music, and movement. It has Three Narrating Characters, Four Directions of the Compass, Star Charts, Map Case, Archives Files, 500 Megabytes, 800 Screens, 2400 Images, 30 Songs, and 500 Words.

    One scholar has written of Califia that it is designed to lead the reader "to discover the lost cache of California through her wanderings within the story space." Another writer calls it "a metaphysical quest rather than a conventional mystery", noting that the central question of the treasure remains unresolved. It has been termed a classic work of hypermedia, and literary critic and hypertext scholar Katherine Hayles has cited it as one of the establishing texts for electronic literature.

    Eric Dean Rasmussen - 22.02.2011 - 16:04

  4. Reconstructing Mayakovsky

    Inspired by the poet Vladimir Mayakovsky who killed himself in 1930 at the age of thirty-six, this hybrid media novel imagines a dystopia where uncertainty and discord have been eliminated through technology. The text employs storylines derived from lowbrow genre fiction: historical fiction, science fiction, the detective novel, and film. These kitsch narratives are then destabilized by combining idiosyncratic, lyrical poetic language with machine-driven forms of communication: hyperlinks, "cut-and-paste" appropriations, repetitions, and translations (OnewOrd language is English translated into French and back again using the Babelfish program.) In having to re-synthesize a coherent narrative, the reader is obliged to recognize herself as an accomplice in the creation of stories whether these be novels, histories, news accounts, or ideologies. The text is accessed through various mechanisms: a navigable soundscape of pod casts, an archive with real-time Google image search function, a manifesto, an animation and power point video, proposals for theatrical performances, and mechanism b which presents the novel in ten randomly chosen words with their frequencies.

    Scott Rettberg - 15.04.2011 - 15:38

  5. Gabriella infinita

    Gabriella Infinita es una obra metamórfica. Su presencia corre paralela a una intensa y a la vez voluble experiencia de escritura. Nace como toda obra artística: por gracia de una necesidad expresiva muy intima. Pero, apenas brota, empieza a buscar alocadamente su forma, como ávida de cuerpo, como presintiendo su fragilidad y su contingencia. Y termina comprendiendo que estaba destinada a la volatilidad.

    Pero esa conciencia siempre estuvo lejos de ser alcanzada fácilmente. Sufrió al comienzo, en su primera fase de formalización, la negligencia majadera de sus lectores; después, la terquedad imposible de su autor que le impidió mutar con libertad. Finalmente, hubo de someterse a la desintegración de sus elementos. Ahora, en su tercera metamorfosis, espera nerviosa, como una quinceañera asustada en su primera cita a ciegas, el encuentro con su lector.

    (Source: description from Gabriella Infinita, "historia"
    )

    Sandra Hurtado - 07.12.2011 - 18:21

  6. Die Aaleskorte der Ölig

    "Die Aaleskorte der Ölig" is a combination adventure with 20 scenes by Dirk Günther and Frank Klötgen which won the Pegasus Award of DIE ZEIT, the german prize for internet literature, in 1998. It is based on a short story with only one perspective. Before the adventure starts, the reader has a chance to participate by choosing the perspective for each scene. The five protagonists are the woman Ölig, Hohmann, a group of children and an eel. Afterwards the so called "movie" starts. Every scene has a different picture and text to describe the plot which changes based on the decisions of the user in the beginning.

    Scott Rettberg - 19.10.2012 - 14:17

  7. The Nothings

    A modular novel for the net, named for the first decade of the 21st century, and designed to allow random or linear access and reader assembly.

    Scott Rettberg - 17.01.2013 - 12:50

  8. Chi ha ucciso David Crane? (Who killed David Crane?)

    You choose. "Who killed David Crane?" is a different way to read a novel, the story changes depending on the decisions you make, leading you in new and unexpected end. Not just a novel, much more than a game. [Taken from http://www.quintadicopertina.com/index.php?option=com_content&view=artic... ]

    Dan Kvilhaug - 20.03.2013 - 13:36

  9. Verrà H.P. e avrà i tuoi occhi (H.P. will come and will have your eyes)

    The novel is part of Koch Polistorie, the first proposed by Quintadicopertina fiction series, which includes interactive stories: "If the novel is a dark liquid held up well in a bottle that gives it shape, polistoria the bottle falls and spills the liquid into a labyrinth of plots, actions and links. " [Taken from http://www.libriconsigliati.it/verra-h-p-e-avra-i-tuoi-occhi-di-antonio-... ]

    Dan Kvilhaug - 20.03.2013 - 13:51

  10. Como el cielo los ojos (Like the sky the eyes)

    Como el cielo los ojos se concibe desde el primer momento como una novela hipertextual: como un juego de vínculos y de relaciones intertextuales. Una vez que pulsamos en el acceso a la novela, aparece ante nosotros una cuadrícula, en la que cada sección está ocupada por un ojo. En el eje vertical leemos tres nombres (Javier, Iñaqui y Paco) y el eje horizontal está numerado del uno al trece. Tres personajes, trece tiempos y una sola novela, un solo acontecimiento desencadenador: «Isabel ha muerto...» No sólo importa el texto en cuanto a la narración sino que la disposición ocupa un lugar principal: «Seleccione personaje y tiempo pulsando sobre un ojo en la cuadrícula» rezan unas líneas en negrita. [Source: http://www.badosa.com/bin/obra.pl?id=m001 ]

    Dan Kvilhaug - 29.03.2013 - 12:39

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