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  1. Deep Surface

    Deep Surface is the monstrous progeny of a strange romance between a reading machine and a free-diving simulator. Literature at crush depth. Hypertext gets wet. Generically, it is yet another instrument: one of those things you can play (or play with), without playing a game. There are rules here, and procedures, and (as in Real Life) a more or less invisible scoring system; so astute players may be able to invent clever and even elegant strategies. But if you're not feeling astute, you can plunge in and have a dip, immersing yourself in what signs and symptoms may present themselves as you pass by, dreaming perhaps of meaning... till robot voices wake you, and you drown.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 20.02.2011 - 14:26

  2. Game, game, game, and again game

    Game, game, game and again game is a digital poem, retro-game, an anti-design statement and a personal exploration of the artist's changing worldview lens. Much of the western world's cultural surroundings, belief systems, and design-scapes, create the built illusion of clean lines and definitive choice, cold narrow pathways of five colors, three body sizes and encapsulated philosophy. Within net/new media art the techno-filter extends these straight lines into exacting geometries and smooth bit rates, the personal as WYSIWYG buttons. This game/artwork, while forever attached to these belief/design systems, attempts to re-introduce the hand-drawn, the messy and illogical, the human and personal creation into the digital, via a retro-game style interface, Hovering above and attached to the poorly drawn aesthetic is a personal examination of how we/I continually switch and un-switch our dominate belief systems. Moving from levels themed for faith or real estate, for chemistry or capitalism, the user triggers corrected poetry, jittering creatures and death and deathless noises.

    Scott Rettberg - 15.04.2011 - 14:43

  3. Dim O'Gauble

     Dim O’Gauble follows the glimpsing story of an elderly woman reflecting on her grandson’s nightmarish – possibly paranormal – visions of the future. Told through a densely textured, mouse-responsive graphical environment, the work presents the user/reader with a series of transient texts, some of which change/mutate or float/disappear over time, intending to reflect the very nature of the hazy/difficult memories being uncovered. Progression through Dim O’Gauble is achieved by clicking on the various arrows visible in the graphical backgrounds, which quickly shift the viewport around the ‘canvas’ of the piece. In addition, various sub-sections of the narrative can be discovered by clicking on hotspots in the text. The final scene reveals a video sequence of a tunnel/subway with text super-imposed at different sizes over the top of it. The sketches/drawings used in the work were created by the author when he was 8 years old.  

    Andy Campbell - 12.05.2011 - 12:59

  4. Les Amants de Beaubourg

    This work was made in the event of the 30th anniversary of the Centre Pompidou. Thirty works each represented a year from 1977 to 2007 and Young-hae Chang Heavy Industries represented year 2007 with the work Les Amants de Beaubourg. The work deals with more philosophical questions than other more narrative-based works, such as Bust Down the Doors!, by Young-hae Chang Heavy Industries and has many references to the creation of art by artists, especially Marcel Duchamp.

    Meri Alexandra Raita - 15.09.2011 - 13:59

  5. No matter

    No matter

    Giovanna Di Rosario - 22.09.2011 - 17:21

  6. Into the Night

    The work was published on Young-Hae Chang Heavy Industries' web page in 2007 according to the Internet Archive's Wayback Machine.

    Meri Alexandra Raita - 05.10.2011 - 14:31

  7. Das Erwachen der Mongoliden

    The work was published on Young-Hae Chang Heavy Industries' web page in 2007 according to the Internet Archive's Wayback Machine.

    Meri Alexandra Raita - 05.10.2011 - 14:34

  8. The Mood of the Moment

    The work was published on Young-Hae Chang Heavy Industries' web page in 2007 according to the Internet Archive's Wayback Machine.

    Meri Alexandra Raita - 05.10.2011 - 14:38

  9. It's a Woman's World

    The work It's a Woman's World is set in the usual monochrome style of Young-Hae Chang Heavy Industries. The screen is divided into four horizontal boxes featuring English and Korean text. Both the soundtrack and the text are taken from the song It's a Man's World recorded by James Brown in 1966, the most notable difference from the original being that the mentions of gender have been interchanged.

    The work was published on Young-Hae Chang Heavy Industries' web page in 2007 according to the Internet Archive's Wayback Machine.

    Meri Alexandra Raita - 05.10.2011 - 14:45

  10. Résumé I?

    A 2007 Rhizome commision.

    Meri Alexandra Raita - 12.10.2011 - 22:23

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