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  1. Façade

    Façade

    Scott Rettberg - 15.04.2011 - 14:15

  2. Heart Pole

    Description taken from N. Katherine Hayles, Electronic Literature: "David Knoebel's exquisitely choreographed 'Heart Pole,' from his collection 'Click Poetry,' features a circular globe of words, with two rings spinning at 90 degrees from one another, 'moment to moment' and 'mind absorbing.' A longer narrative sequence, imaged as a plane undulating in space, can be manipulated by clicking and dragging. The narrative, focalized through the memories of a third-person male persona, recalls the moment between waking and sleeping when the narrator's mother is singing him to sleep with a song composed of his day's activities. But like the slippery plane that shifts in and out of legibility as it twists and turns, this moment of intimacy is irrevocably lost to time, forming the 'heart pole' that registers both its evocation and the on-goingness that condemns even the most deeply seated experiences to loss" (11).

    Rita Raley - 05.05.2011 - 14:41

  3. Torus

    This video provides limited documentation of the
    “Torus” project. Unfortunately, however, it does not give a good
    impression of the reader’s experience of Torus as an instance of
    immersive VR. Constrained by the requirements of Cave technicians, the
    video is shot from a single point of view and without the stereo imaging
    that would usually be in operation. Moreover, the camera’s point of
    view is different and significantly distant from the reader’s point of
    view and this compromises the immersive illusion. For example, and most
    obviously, planes of text which should appear to extend behind the
    reader and out through the screen appear to be folded back away from
    both the camera’s and the reader’s point of view. Please bear this in
    mind when reviewing this material.

    A pdf version of the interview is in the Brown Digital Repository (which is supposed to guarantee its links for as long as the institution lasts):
    https://repository.library.brown.edu/studio/item/bdr:383674/

    Rita Raley - 05.05.2011 - 15:06

  4. I, You, We

    The viewer is inside a kind of cube, an infinite cube that can be rotated endlessly without returning to the same view. Between I and you and we flows a river of verbs. The piece can be manipulated by clicking or dragging, or will move on its own if left still for a few moments.

    (Source: Author description, ELC vol. 1.)

    Eric Dean Rasmussen - 12.05.2011 - 09:26

  5. cave.cubes

    cave.cubes, originally developed for the Brown CAVE environment, employs virtual physics and three-dimensional geometries to define writerly constraints in embodied virtual space. Like the grammars employed in natural language, 3-D geometries support specific types of recombination. By leveraging this (virtual) physical grammar within a dynamic physics simulation, a set of organic constraints emerge to challenge the writer in embodied literary space.

    The Brown CAVE is an 8x8x8ft room in which high-resolution stereo images are projected onto the walls & the floor & are synchronized with shutter glasses to provide the illusion of a fully three-dimensional physical space. A magnetic tracking system monitors user movements, allowing natural interactions with the virtual environment.

    Source: author's description

    Patricia Tomaszek - 03.10.2012 - 14:33