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  1. WALLPAPER

    USA-based computer engineer and innovator PJ Sanders returns to his remote family home in the UK following the death of his elderly mother. His agenda: to close the place down and sell it. But not before he employs an experimental device he’s been working on, primed to help him uncover the history behind one particular room in the house – a room that has remained locked since his childhood.

    (Source: Author)

    Andy Campbell - 21.01.2016 - 19:12

  2. Howling Dogs

    In Howling Dogs, Porpentine presents us with a bleak picture of existence. The player character lives in a cell-like environment. The only escape on offer is a virtual reality system that places the player in variety of dark fantasy environments. As Porpentine writes, the system offers “false catharsis in the form of these victories–but at the end of the day you’re still in the black room” (Heartscape and Short, 2012). Porpentine weaves the biological, the mundane, and the drudgery of ordinary life into the surreal unfolding of her often-painful hypertext fantasia. When there is a bed it is there for you to sleep in. In Howling Dogs, you need to eat by getting a nutrition bar that varies only slightly in its flavor in successive meals, and you need to drink before each session with your virtual reality device.

    Ana Castello - 09.10.2018 - 12:32