Search

Search content of the knowledge base.

The search found 10 results in 0.009 seconds.

Search results

  1. The Readers Project

    Programmatic or computational art is often, although not necessarily, related to art in other media: visual, performative, conceptual, and so on. The art systems of The Readers Project relate to writing and to reading, to our encounters with literary language. This project is an essay in language-driven digital art, in writing digital media. The Readers Project visualizes reading, although it does not do this in the sense of miming conventional human reading. Rather, the project explores and visualizes existing and alternative vectors of reading, vectors that are motivated by the properties and methods of language and language art.

    Scott Rettberg - 06.03.2011 - 11:04

  2. looppool

    First produced in 1998, Bas Böttcher’s looppool marks a specific generational moment in the history of online poetry and netart. Simple yet delightful, its palindrome title playfully describes the Sisyphean loop of wandering red billiard balls through a textual maze composed of scattered objects, thoughts, and actions. The reader can either passively watch as these spherical flaneurs wander along the pre-selected path or click to alter their course. Rather than convey the sense of an infinite possibility space, the paths of these poems are highly constrained. Like a Möbius strip, there is no outside to this looppool and regardless of the direction taken, the leisurely poem will wander forever along an unbroken loop.

    (Source: editorial statement, Electronic Literature Collection, Volume Three)

    Jörgen Schäfer - 13.11.2012 - 14:49

  3. Evolution

    Evolution is a online artwork that emulates the writing and compositions of poet and artist Johannes Heldén. The application analyzes a set of all published text- and sound-work by the artist and generates a continuously evolving poem that simulates Heldéns style : in vocabulary, the spacing in-between words, syntax. In this performance, the digital version of artist meets the original. The aim is to raise questions about authenticity, about the future, about physics and science fiction.

    (Source: http://chercherletexte.org/en/performance/evo-lution/)

    Alvaro Seica - 25.09.2013 - 12:22

  4. Bacterias Argentinas

    Bacterias argentinas is a dynamic model of autonomous agents that recombine genetic information eating one each other and where the genetic information is a narrative. The energy and staff circulate. Word is energy. A version of this model was used in the exhibition Juego doble (Double Game) in Mexico D.F. (Source: Maya Zalbidea) In bacterias argentinas Colombian digital artist and data visualization developer Santiago Ortiz creates a linguistic-multicellular environment that models the interactions between basic organisms in a virtual ecosystem. In Ortiz’s words, it is “a dynamic model of autonomous agents that remix genetic information by consuming one another, and in which genetic information is narrative.” In this Flash work, Ortiz explores the question of life as information by mapping linguistic elements onto color-coded “bacteria” that circulate freely in this bio-linguistic ecology.

    Maya Zalbidea - 18.07.2014 - 22:05

  5. Grita

    It is a digital poem that can only be read by screaming to the screen. Once the user screams the verses of the poem appear and when the user stops, the words are not longer seen. It is an interactive sound poem. It can be related to Loss of Grasp by Serge Bouchardon and Vincent Volckaert and Zang Tumb Tumb by Filippo Tommaso Marinetti. Aburto is a Peruvian poet and professor at the PUCP. Having worked in Communicative Arts has permitted him use different formats for his poetry: oral, written and digital. His Peruvian origin can be seen in the way his work relates to other 2000s writers from Peru: vindication of publication of poetry and interest for combining conceptual, textual and visual aspects. In this work, the use of the screen, the microphone and the appearing and disappearing letters permit a communicative situation between poet and reader, the reader becomes a creator of the poem because his participation is essential for watching the words. The effort of crying out loud that the work demands to the reader increases the effects of the messages of desperation and vindication

    (Source: Maya Zalbidea)

    Maya Zalbidea - 08.01.2016 - 20:28

  6. Mastering the Art of French Cooking and Systems Theory

    Mastering the Art of French Cooking explores variable communications platforms and randomly accelerated speeds of reading. The work projects a four-column machine-based mode of reading two works that are difficult to master: Julia Child's The Art of French Cooking, and a text by Niklas Luhmann on the subject of systems theory. The default speed of reading is set at 1200 words per minute but is variable and may be changed by adjusting the URL.

    (Source: Author's Statement from ELC 3)

    Nikol Hejlickova - 30.08.2016 - 16:13

  7. Dwarf Fortress

    Dwarf Fortress is a complex, text-based computer game that has been in development by Tarn and Zach Adams since 2002. The game begins by first procedurally generating an expansive, dynamic world in which players attempt to guide an exponentially increasing colony of temperamental dwarves to build and manage within an ever expanding fortress. The task is made difficult by both the unpredictable and emergent behaviors of the simulation as well as by the anachronistic and arduous interface: a screen full of ASCII characters recalling the personal computers of the early 1980s. Inspired by games like Rogue (1980) and Sim City (1989), the stark textual interface contrasts with the game's complexity as Dwarf Fortress can easily consume all available processing power of a contemporary computer.

    Eirik Tveit - 06.09.2016 - 15:30

  8. Loss, Undersea

    Loss, Undersea is an interactive narrative/multimedia semantics project by Fox Harrell in which a character moving through a standard workday encounters a world submerging into the depths -- a double-scope story of banal life blended with a fantastic Atlantean metaphor. As a user selects emotion-driven actions for the character to perform, the character transforms -- sea creature extensions protrude and calcify around him -- and poetic text narrating his loss of humanity and the human world undersea ensues. (Source: MIT Icelab)

    Magnus Knustad - 07.09.2016 - 12:41

  9. Thousand Questions

    In this work the network asks “If I wrote you a love letter would you write back?” Like the love letters which appeared mysteriously on the noticeboards of Manchester University’s Computer Department in the 1950s, thousands of texts circulate as computational processes perform the questions (perhaps as an expanded Turing test) on its listeners. These questions are extracted in real-time from Twitter with the keyword search of the ‘?’ symbol to create a spatio-temporal experience. The computerized voice the audience hears is a collective one, an entanglement of humans and non-humans, that circulates across networks. If I wrote you a love letter would you write back? (and thousands of other questions’ ) (封不回的情書?千言萬語無人回 was commissioned by the Microwave International New Media Festival 2012.

    Sebastian Cortes - 08.09.2016 - 15:48

  10. Automation | 自動化

    Inspired by the endlessly repeated automated announcements in Tokyo train and subway stations, this is a generative poem called "自動化" in its Japanese version, and "Automation" in English.

    It uses the syntax of the familiar announcement "1番線ドアが閉まります。ご注意ください。" ("The doors on platform 1 are closing. Please be careful"). Every 8 seconds, a script generates a new line by randomly selecting the platform number, subject, verb, and exhortation from a preset list. It displays the result on the screen and then generates a new line. Browsers capable of speech synthesis will also read the text aloud in either English or Japanese.
    (Source: Author's statement, ELC vol. 3)

    Erik Aasen - 18.10.2016 - 15:02