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  1. Umbrales

    The hypertexts of this project were written by interns from the psychiatric building Emil Kraepelin. These real stories are distributed in four sections: past, future, darkness and light. The genre is hypertext fiction, it is made of hypertextual confessional fragments like Caitlin Fisher's These Waves of Girls (2001) with interactive elements like Belen Gache’s Wordtoys (2006). In the section named “darkness” the mouse is used as a lantern which lights up only parts of the text, a technique also used in Speeches and Poemas (2006) by Félix Rémirez. Yolanda de la Torre organized a literary workshop in which she explored with the patients the therapeutic possibilities of writing. References to God are common in the patients’ confessional texts, a sign of the importance of religion for many Mexican people. The technique of changing the text allows the reader to make up different stories, drawing makes the reader a participant of the story who can draw his/her own future like another patient or character and the audio effects recreate the sounds of a psychiatric hospital making the reader feel as he/she was in the place the patients were.

    Maya Zalbidea - 08.01.2016 - 20:33

  2. Inanimate Alice Episode 6 : The Last Gas Station

    Alice is nineteen in Episode six. She's at college and working at the gas station on the outskirts of the city, striving to make ends meet. Late in submitting her college work, Alice stumbles from one crisis to another...

    Andy Campbell - 24.06.2016 - 23:39

  3. Steve Tomasula’s Brilliant Literary Time Machine

    From the introduction: We live in a time when the physical object of the book, marked, as it is, by the process of its making (transubstantiation of natural materials) and use (coffee stains, notes scribbled in a margin, bent pages) is giving way to an apparently immaterial, a-historical, eternally renewable electronic version. Many bemoan the loss, but few seem to comprehend that this is merely an indicator of a far more radical alteration in our perception of time and space.
    Steve Tomasula’s multimedia novel TOC (design by Stephen Farrell, programming by Christian Jara ), newly re-released as an iPad app, utilizes the same technology that has fostered this shift to create a compelling, thought-provoking work about the nature of time.

    Steve Tomasula - 16.07.2016 - 18:05

  4. Beyond Original E-Lit: Deconstructing Austen Cybertexts

    This poster outlines some of the key elements of PhD research currently being undertaken in Maynooth University’s Department of Media Studies. The power provides a visual overview of The Lizzie Bennet Diaries case study and its transmedia elements, highlighting the narrative’s various entry points and potential story paths. The poster also includes some initial insights from a critical comparative analysis of The Lizzie Bennet Diaries and Pride and Prejudice, revealing the key differences between the digital and print reading experiences. Lastly, the poster outlines the planned progression of the project during the next few years, with a particular emphasis on connecting Espen Aarseth’s theories of ergodic literature and cybertexts to The Lizzie Bennet Diaries.

    Meredith Dabek - 23.08.2016 - 13:18

  5. Ars Poetica

    Despite that this work resembles kinetic poetry made in Flash, the author proposes a new name to describe his work - electronic emanational poems. In these poems he creates invisible, simultaneously coexisting dimensions of text that can be actualised in the kinetic (electronic) versions of such poems.

    The emanational form was first used in Oka-leczenie and (O)patrzenie, two books authored by Z. Fajfer and K. Bazarnik, identified as LIBERATURA, a literary genre integrating text with the material form of the book, which inspired a new literary movement of the same name.

    The poem was written in Polish in a static, printed form in 2004 and published in Fajfer’s bilingual collection of poems dwadziescia jeden liter / ten letters (Krakow: Ha!art Publishing House, 2010). The Polish electronic version was created in 2004 in collaboration with Marcin Lewandowski.

    Sondre Skollevoll - 15.09.2016 - 12:39

  6. To Montréal

    To Montréal” was first written using pen and paper while paddling a packraft from Toronto to Montréal. It was subsequently written into an Android app with hope of monetization. The hope proved futile, but did lead to experimentation with alternative formats. These are the results of those experiments: An app, a movie, a web page, and a portable wifi book.

    Pål Kjelkenes - 22.09.2016 - 15:19

  7. Strathroy Stories

    “Strathroy Stories” is an immersive, spatialized sound piece that explores space and place through a series of adolescent and teenage memories of people, places, and events. This work explores the notion of memory as a dynamic, malleable construct that falls somewhere between archival and living narrative. Guided by the memories of a small town boy, the listener will explore sites and events ranging from the prosaic; swimming at the town pool and hanging out at the arcade, to the aberrant; Turkey Festival murder and an ice fishing party gone wrong. Created as a locative listening piece, the end user is encouraged to listen, as they would a music playlist, while they walk to work, ride transit, clean the house, or walk the hedgehog. This piece is intended to enable a hybrid listening experience where the listener will be at times unable to distinguish real from virtual, thus creating a sort of Schizophonic low-tech AR experience.

    Eirik Tveit - 18.10.2016 - 14:33

  8. Smorball

    You’re the head coach of the Eugene Melonballers, an up-and-coming team in the International Smorball Federation. Can you coach your team to victory, helping them win the coveted Dalahäst Trophy and bring glory home to Eugene?
    Smorball is a challenging browser game that asks players to correctly type the words they see on the screen–punctuation and all. The more words they type correctly, the quicker opposing teams are defeated, and the closer the Eugene Melonballers get to the Dalahäst Trophy.

    Nikol Hejlickova - 24.10.2016 - 10:18

  9. Beanstalk

    Do you have a green thumb? Test your skills as the victor of vines by typing the words shown on the screen, and grow your beanstalk from a tiny tendril to massive cloudscraper in this calming, zen-like typing game. Beanstalk is a quick and easy browser game that asks players to type the word they are shown on the screen. By presenting players with words from books of libraries’ scanned digital collections, Beanstalk collects transcriptions that are sent back to the libraries that the words come from. The more words players type correctly, the faster the beanstalk grows, and the more contributions are made to libraries’ and museums’ collections. Get to the top of the “High Score” leaderboard by correctly transcribing the most words, and declare yourself the victor of vines! Beanstalk tackles a major challenge for digital libraries: full-text searching of digitized material is significantly hampered by poor output from Optical Character Recognition (OCR) software. When first scanned, the pages of digitized books and journals are merely image files, making the pages unsearchable and virtually unusable.

    Nikol Hejlickova - 24.10.2016 - 10:40

  10. POX: Save the people

    POX: SAVE THE PEOPLE® is a cooperative board game that challenges 1–4 players to stop the spread of a deadly disease. Not only is the game fun, but through play, players understand group immunity and the need to vaccinate. Many public health groups need to better promote immunizations in order to continue to prevent vaccine preventable diseases. Vaccinations against deadly diseases such as diphtheria, polio, and whooping cough were standard public health measures: kids today don’t worry about getting polio, for example. Due to suspicions about vaccines and links to other diseases, more parents refuse to immunize their children, which could lead to a national health crisis. Parents have misconceptions about vaccination. For example, some parents believe that vaccines are no longer necessary. This belief may stem from the idea that children develop immunity to diseases automatically through time, which is simply not true; these myths can lead to disaster. For example, whooping cough has reemerged in the United States. As the percentage of people vaccinated against whooping cough has decreased, the U.S.

    Nikol Hejlickova - 25.10.2016 - 15:49

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