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  1. A Modern Harvest

    Drive a thousand miles from the left/right coasts and you reach the sporadically populated plains, the supposed heart of the United States. But this flatland organ is sick and leaking, the young are fleeing, and consumerism, the addiction to purchase, has replaced the pride of working the land, growing crops and communities. And exploring these small American towns, reaching into the houses and malls and streets, is a modern harvest. This interactive digital poem harvest those objects from the living room gardens, the acres of shopping centers, picks the gaudy attachments of our lived environments. Through five sections, the living room, the bedroom, the kitchen, the garage and the mall, readers can harvest these modern croplands, the trinkets and objects filling our surroundings. And in the heart of the US, “to purchase” replaces “to create”, a crippling harvest of plastic and ceramic. (Source: GalleryDDDL description)

    Alex Belov - 18.11.2013 - 14:03

  2. Calypsis: A Hypertext Fiction

    CALYPSIS: A HYPERTEXT FICTION is based on a role-playing campaign featuring nine participants (seven player-characters and two game masters) that took place in three stages: world building, character creation, and a series of six role-playing sessions, mostly conducted online but also over email and a few face-to-face gatherings. These game narratives accompany each vignette, a storytelling segment derived from the game play. Calypsis was a creative PhD dissertation, accompanied by a critical introduction.

    Jill Walker Rettberg - 25.04.2014 - 04:47

  3. The Hunt For The Gay Planet

    anna anthropy’s The Hunt for the Gay Planet is a text-based Twine game that uses the medium of Twine to comment more broadly and bitingly on the status of queer representation in videogames. The work takes its premise from a mainstream online roleplaying game, Bioware’s Star Wars: The Old Republic, which in 2013 announced they were expanding their romance options in-game to include homosexual options, but only on a single planet in the galaxy. anthropy satirizes this decision with this beautifully retro piece, in which the player is invited to gradually explore the galaxy (looking under rocks and in caves) in search of a lesbian romance. The game serves as a powerful example of Twine’s potential as a platform for commenting on and engaging with AAA gaming, as Twine builds on the traditions of hypertext to allow for complex decision management and choice-driven experience design. (Source: ELC 3's Editorial Statement)

    Erik Aasen - 08.09.2016 - 13:46

  4. Grand Theft Auto V

    Grand Theft Auto V is an action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 17 September 2013 for PlayStation 3 and Xbox 360, on 18 November 2014 for PlayStation 4 and Xbox One, and on 14 April 2015 for Microsoft Windows.

    Filip Falk - 19.10.2017 - 20:30

  5. The Last of Us

    The Last of Us is an action-adventure survival horror video game developed by Naughty Dog and published by Sony Computer Entertainment. It was released for the PlayStation 3 worldwide on June 14, 2013.

    Players control Joel, a smuggler tasked with escorting a teenage girl named Ellie across a post-apocalyptic United States. The Last of Us is played from a third-person perspective; players use firearms and improvised weapons, and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the cordyceps fungus. In the game's online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.

    (Source: Wikipedia)

    Juan Manuel Altadill Casas - 26.10.2017 - 11:23

  6. The Walking Dead: Season Two

    The Walking Dead: Season Two is an episodic adventure video game based on The Walking Dead comic book series developed by Telltale Games. It is the sequel to The Walking Dead, with the episodes released between December 2013 and August 2014, and a retail collector's disc edition planned at the conclusion of the season. The game employs the same narrative structure as the first season, where player choice in one episode will have a permanent impact on future story elements. The player choices recorded in save files from the first season and the additional episode 400 Days carry over into the second season. Clementine, who was the player's main companion during the first season, is the playable character in Season Two.

    (Source: Wikipedia)

    Daniel Venge Bagge - 07.11.2019 - 21:30