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  1. Today I Die

    Today I Die is explored by movind objects and words. The game features several endings.

    Meri Alexandra Raita - 13.02.2012 - 19:56

  2. The Night Journey

    The Night Journey (2007-2018) is one of the first experimental art games ever made. A collaboration between renowned media artist Bill Viola and designers at the USC Game Innovation Lab, it uses both game and video techniques to tell the universal story of an individual’s journey towards enlightenment. 

    After being exhibited around the world over a decade, it is now available on home platforms.

    (Adapted from original source: The Night Journey on itch.io)

    It uses both game and video techniques to tell the universal story of an individual’s journey towards enlightenment. 

    The game begins in the center of a mysterious landscape on which darkness is falling. There is no one path to take, no single goal to achieve, but the player’s actions will reflect on themselves and the world, transforming and changing them both. If they are able, they may slow down time itself and forestall the fall of darkness. If not, there is always another chance; the darkness will bring dreams that enlighten future journeys. 

    Daniel Johannes Flaten Rosnes - 01.10.2021 - 15:52

  3. Flower

    The game exploits the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic. Like in the real world, everything you pick up causes the environment to change.

    (Source: thatgamecompany Product Page)

    Flower is a video game developed by thatgamecompany and published by Sony Computer Entertainment. It was designed by Jenova Chen and Nicholas Clark and was released in February 2009 on the PlayStation 3, via the PlayStation Network. PlayStation 4 and PlayStation Vita versions of the game were ported by Bluepoint Games and released in November 2013. An iOS version was released in September 2017, and a Windows version was released in February 2019, both published by Annapurna Interactive. The game was intended as a "spiritual successor" to Flow, a previous title by Chen and Thatgamecompany. In Flower, the player controls the wind, blowing a flower petal through the air using the movement of the game controller.

    Daniel Johannes Flaten Rosnes - 01.10.2021 - 15:59