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  1. Pyxis Byzantium

    Pyxis Byzantium is a hypermedia narrative investigation into the fall of Byzantium in 1453.  Surrounded by enemy forces for decades, the final invasion of the city was widely anticipated by some of the populace, denied by others, and a focus of wonder and prayer.  This piece imagines several different residents of the city, their fears and hopes, and their beliefs about the sources of destiny.  The navigation includes maps of the city, sacred holidays, and the chronology of the destruction.  Because of its extensive use of Flash, it is not currently playable in original form.

    Artist's Statement:

    Scott Rettberg - 09.01.2013 - 16:24

  2. Feed

    Our deeply ingrained need to trust language enables Feed to generate an endless simulacrum of social commentary cum mythopoeic narrative spontaneously from largely random associations of charged words. It presents cultural observation through the blind eye of chance. The blank passing moment becomes the creator of mythos. It allows us the opportunity to turn ambiguity into poetry, absurdity into satire, unexpected fortuitous alignments into insight. Feed chronicles the mechanisms of the chronicle rather than its subjects. It removes “realism” from the equation, flirting with the meaningless and parading arbitrary associations before the reader under the banners of archetype and metaphor. Feed historicizes, editorializes, moralizes, sings, dances, and wears funny hats, all in the name of “analyzing” its own inventions.

    (Source: Author's description for ELO_AI Conference)

    Scott Rettberg - 11.04.2013 - 11:04