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  1. Escritas Arcaicas

    3D animations in randomic sequence.

    (source: poiesis)

    Luciana Gattass - 28.11.2012 - 13:10

  2. Misslungene Anbetung

    Dramolettvitrine mit sprechender Puppe, 2007, 25 x 25 x 40. Ein hartnäckiger Gottesanbeter versucht in verschiedenen, teils selbsterfundenen Zungen einen Gott zur Erscheinung zu nötigen. Obwohl er nichts unversucht lässt, ist der Erfolg mäßig bis niederschmetternd.

    Luciana Gattass - 28.11.2012 - 13:31

  3. Corposcopio

    O projeto Corposcopio é uma instalação cíbrida que integra dois mundos. Por um lado, os participantes são convidados a vivenciar uma atividade muito antiga e presente em diversas culturas do mundo: as danças circulares. A proposta é estimular a experiência da riqueza ritual presente nas danças realizadas em círculo, de mãos dadas. Tais danças têm uma grande capacidade de agregar pessoas em grupos colaborativos. Por outro lado, questões referentes ao cotidiano tecnológico são propostas a partir da utilização de imagens midiatizadas, bancos de dados e remixagens. Nesse sentido, Corposcopio utiliza elementos tais como câmeras de vigilância, tecnologias móveis, aparelhos de telefone celular, estética do banco de dados, projeções e manipulações de imagens em tempo real.

    Luciana Gattass - 28.11.2012 - 15:18

  4. Hors Catégorie

    Hors Catégorie is an interactive fiction by Chris Calabro and David Benin developed in 2007.

    It is possible to play it on almost every system, even on Smartphone.

    The used Software is a z-machine Interpreter, which is a game’s requirement as the player needs it in order to emulate an Infocom machine.

    It takes place entirely in a single hotel room, with several subrooms. Unlike many adventure-like interactive fictions, location, possessions, and strength are not the main obstacles of this game, but rather player knowledge and moral choices. The point is to explore the inner conflict of the protagonist and shape his character. This is why the typical presence of interactive fictions’ obstacles makes Hors Catégorie innovative and different because here they are the player moral choices.

    The title of the game comes from the 'out of category' classification of difficult climbs in the Tour de France, where the game is set. The protagonist is a rider in the Tour, just waking, getting ready to take on the day's current stage.

    How to play:

    Scott Rettberg - 07.01.2013 - 16:24

  5. The Neighbour

    The Neighbour

    Jeneen Naji - 08.01.2013 - 15:14

  6. Crossed Lines

    Crossed Lines is a multiform (or multiplot) film telling the stories of nine characters in a way that the viewer can constantly explore and switch between all nine forms, and can simultaneously witness all sides of the characters’ exchanges which are taking place between the nine remote locations. The starting point of the piece was to conceive a series of narratives that could be viewed as individual stories, but would also reference and link to the other stories, as is the case of the multiplot film genre. As McKee has noted ‘multiplot films never develop a central plot; rather they weave together a number of stories of subplot size’. (1998:227) The difference with Crossed Lines is that it is delivered through an interactive interface paradigm, meaning that the viewer has the power to navigate and order the stories themselves, and to create a story of varying complexity depending on the number of different characters which are selected through the interface.

    Scott Rettberg - 08.01.2013 - 17:36

  7. Thirteen Ways of Looking at a Blackbird

    Thirteen Ways of Looking at a Blackbird

    Scott Rettberg - 08.01.2013 - 21:07

  8. Fugues

    Fugues, à la fois adaptation hypermédiatique de Piano (René Lapierre, Les Herbes rouges, 2001) et réflexion critique sur le texte, est une réalisation du Collectif NT2. Le site Web a été conçu par Julie Lapalme, à partir d’un scénario de Bertrand Gervais.

    (Source: NT2 project site)

    Scott Rettberg - 09.01.2013 - 13:55

  9. A Pen

    “A Pen” is an exploration of text as a tool for writing, rather than as the result of writing. It is about the interpenetration of code and language in programmable media to imbue letters and words with behaviors, allowing the poem to emerge from their play. It is about creating tools for the readers to become involved in the process of shaping the poems that arise from these processes. Last but not least, it is a further development in Jim Andrews’ lifelong exploration of the visual characteristics of written language, and the capabilities of computers to both render it and reinvent statuesque letters as dancing signifiers that respond to input from the reader. (Source: Leonardo Flores)

    Scott Rettberg - 09.01.2013 - 14:19

  10. Something That Happened Only Once

    In a slowly revolving and evolving animated double panorama that takes the form of a mobius strip, the work follows a female protagonist, a male counterpart, and other characters in a manner that suggests narrative but never becomes it; instead it's an expression of temperament or a consciousness—a searching, a longing, a loneliness. 

    Scott Rettberg - 09.01.2013 - 15:48

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