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  1. The Sweet Old Etcetera

    Author description: The Sweet Old Etcetera is an interactive web project based on the poetry of e.e. cummings. e.e. cummings' poetry is highly visual, playful and experimental. "The Sweet Old Etcetera" interprets selected poems for a new media context and introduces additional layers of meaning through the use of motion, graphics, sound and programming. The project hopes to offer a fresh response to the print poetry, aiming to release it from the confines of the physical page and bring it into a digital environment in a playful way.

    Eric Dean Rasmussen - 22.02.2011 - 15:20

  2. The Hugo Ball

    The Hugo Ball, subtitled Algorithmic Improvisations on the 74 unique words of Gadji Beri Bimba is exactly that. Using Hugo Ball’s Dadaist poem as a source this piece remixes the 74 unique words of the poem to generate – on the fly – countless variations.

    (Source: Author's description from his site)

    Scott Rettberg - 24.03.2011 - 17:30

  3. Family Tree

    The digital project Family Tree is conceived as a mobile responding to two forces: wind and gravity. The reader/listener conjures these at will by moving the mouse: left and right to create movement through wind in the horizontal plane, and up and down to apply the force of gravity and create a vertical movement along the family tree. In this way, the reader/listener shapes the reading experience, causing the text to move and rearrange itself on the digital page. Family Tree can be regarded as an exercise of memory, investigating stories told and our ever-changing recollection of them, as well as a path towards some kind of source DNA: stories mix, converse and change, as people from different places and times are faced with each other. This imaginary space is flexible and open to new possibilities.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Scott Rettberg - 15.04.2011 - 14:21

  4. Stamboom / Family Tree

    The digital project Family Tree is conceived as a mobile responding to two forces: wind and gravity. The reader/listener conjures these at will by moving the mouse: left and right to create movement through wind in the horizontal plane, and up and down to apply the force of gravity and create a vertical movement along the family tree. In this way, the reader/listener shapes the reading experience, causing the text to move and rearrange itself on the digital page. Family Tree can be regarded as an exercise of memory, investigating stories told and our ever-changing recollection of them, as well as a path towards some kind of source DNA: stories mix, converse and change, as people from different places and times are faced with each other. This imaginary space is flexible and open to new possibilities.

    (Source: Authors' description from Electronic Literature Collection, Volume Two)

    Scott Rettberg - 15.04.2011 - 14:26

  5. Chemical Landscapes Digital Tales

    Chemical Landscapes is a series of photograms by Mary Pinto. The photos suggest landscapes but are created entirely in the dark room, using only chemicals and a flashlight. For this project, I've written a series of "digital tales" suggested by the particular chemical landscape. I hope the relationship of language and narrative to the "tale" parallels the relationship of light and chemicals to the "landscape." The piece begins with a title page that serves as a navigation page. By clicking at various places on the page you're taken to one of the eight chemical landscapes. Once you arrive at a landscape, the digital tale fades in and then out, and you may click on the screen at any point to jump back to the navigation page. I have tried to time the fading in and out of the text so that it is almost impossible to read it all before it fades away. My hope is that the reader will recognize the necessity of jumping around in the text, picking up pieces of the tale to read and ignoring other pieces, thereby creating a different experience with each reading.

    Eric Dean Rasmussen - 19.04.2011 - 07:24

  6. Last Dream

    A mouse-responsive exploration of the final nightmarish dream of a blind old man. Contains a transient narrative and basic interactive problem solving puzzles. Created using a combination of photography and 3D animated renders. 

    Andy Campbell - 13.05.2011 - 17:06

  7. The Art of Silence

    An interview with Young-hae Chang and Marc Voge by Jemina Rellie that has been created into a work of art by Young-hae Chang Heavy Industries.

    Meri Alexandra Raita - 15.09.2011 - 13:37

  8. Hospital Tent

    Hospital Tent

    Eric Dean Rasmussen - 22.09.2011 - 12:19

  9. Joe Jones

    The work was published on Young-Hae Chang Heavy Industries' web page in 2006 according to the Internet Archive's Wayback Machine.

    Meri Alexandra Raita - 05.10.2011 - 13:57

  10. Traveling to Utopia

    The work was published on Young-Hae Chang Heavy Industries' web page in 2006 according to the Internet Archive's Wayback Machine.

    Meri Alexandra Raita - 05.10.2011 - 14:01

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