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  1. Kind of Blue

    An email novel that forms a sequel to Rob Wittig's Blue Company, originally sent out in emails to a small group of readers over the course of the summer of 2002, and later published on the web as an archive of emails in August 2003 by frAme Journal of Culture and Technology.

    Jill Walker Rettberg - 02.02.2011 - 22:03

  2. Stravinsky's Muse

    "Stravinsky's Muse" is a flash-based hypertext that offers a lexical sphere as a set of dials for accessing the narrative via the semantic constructs in the mind of its protagonist, Stravinsky Jones.  Each segment of narrative is complemented by a definition of one of the chosen terms in the form it takes in Jones' lexicon.

    Mark Marino - 14.03.2011 - 22:49

  3. FILMTEXT 2.0

    FILMTEXT 2.0 is an elaborate work of net art that investigates emerging forms of electronic literature in relation to interactive cinema, live A/V performance, games, and remix culture. It remediates formal experiments from older media like film, video art, and the visual/metafiction novel.

    (Source: Author's abstract at narrabase.net)

    "FILMTEXT" is a digital narrative created for cross-media platforms. It is has appeared as a museum installation, a net art site, a conceptual art ebook, an mp3 concept album, and a series of live A/V performances. In the initial 1.0 iteration of the net art site, commissioned by PlayStation 2 in conjunction with Amerika's "How To Be An Internet Artist" retrospective at the Institute of Contemporary Art in London, Amerika referred to "FILMTEXT" as "the third part of my new media trilogy," following his two other major works of Internet art, "GRAMMATRON" and "PHON:E:ME." 

    (Source: Description for the 2008 ELO Media Arts show)

    Scott Rettberg - 16.03.2011 - 16:51

  4. Accounts of the Glass Sky

    In this Flash hypertext, Coverley weaves a tapestry of text, image, and sound, telling a California story that many readers can relate to. In this piece, the sky itself is the center of a meditation on memory and loss across decades of human experience. The same "blue sky" that often refers to people's wildest dreams now comes to represent boundaries and fears.

    (Source: Electronic Literature Collection, Vol. 1.)

    Eric Dean Rasmussen - 18.04.2011 - 11:07

  5. Storyland

    Storyland (version 2) is a randomly created narrative which plays with social stereotypes and elements of popular culture. Each sentence is constructed from a pool of possibilities, allowing each reader a unique story. The reader presses the "new story" button, and a story is created for that moment in time. It is unlikely that any two stories will be identical. Storyland exposes its narrative formula thus mirroring aspects of contemporary cultural production: sampling, appropriation, hybrids, stock content, design templates. It risks discontinuity and the ridiculous while providing opportunities for contemplation beyond the entertainment factor.

    The computer-generated combinatorial story is one of the oldest forms of digital writing. Storyland, with its simple circus frame, plays with this tradition by performing recombination of the sort seen in cut-up and in Oulipian work. The system repeatedly plots amusingly repetitive stories, inviting the reader to consider, to read its scheme for composition.

    (Source: Author description, Electronic Literature Collection, Vol. One).

    Eric Dean Rasmussen - 28.04.2011 - 14:57

  6. Firefly

    Firefly: a tale told in 180 degrees of separation is a lyrical yet formal structure comprised of 6 stanzas, each five lines "long" and six lines "deep." Readers make their own way through the text by clicking on each line to reveal a different facet of the story. Click on the right hand icon for the next installment of lines.

    The work is a "true" hypertext in that it cannot be read linearly. The structure, subtly changing settings, and reader interaction all provide multi-dimensional spaces for meaning, subtext, and context.

    (Source: Description from Poems that Go)

    Eric Dean Rasmussen - 07.09.2011 - 10:40

  7. Croatian Tales of Long Ago

    Croatian Tales of Long Ago

    Scott Rettberg - 08.01.2013 - 21:21

  8. Who is Flora?

    I partially uncovered Flora's story through a well-worn stack of postcards at a dusty Midwestern estate sale in the summer of 1999. She had spent many months during the 1940s traveling alone across the United States and had consistently sent postcards back home to her mother in Peoria, Illinois. When I happened across her hand-written cards at the dissolution of her own estate, I was taken with the stories her cards revealed. I felt as though Flora and I had similar worldviews, and I easily felt a connection to her themes of freedom, loneliness, youth, death, memory and love. "Who Is Flora" is a dialog between Flora's travels and my interpretations. The story itself is presented on-line through a series of interactive screens. In addition to Flora's screens, my own screens share my reflections and thoughts, which are laid out visually to the right of Flora's stories. Graphic design, sound, motion, and text help further the sense of time and place to draw the reader more fully into the experience. Since this story is also a website it is constantly growing and changing; pieces are added as others are changed and deleted as the story grows.

    Scott Rettberg - 13.01.2013 - 19:17

  9. Bare Bones

    Fairy tales have been hijacked throughout history for various uses. Emigrating from one distribution method to another, they have been duplicated, mistranslated, and subverted. It could be that Cinderella is the world's most-told tale. There are thousands of versions, each one colored by the details of local culture, the needs of its audience and the desires of its teller. Buried among the world's heap of Cinder tales, is the Russian version, in its multiple incarnations. Bare Bones is a retelling of this story about a girl and her encounter with the fearsome hag, Baba Yaga.

    We identify with this tale through our own experiences of loss, humiliation and enslavement. By reshaping its text, imagery and format, I try to build a bridge for the fairy tale audience between traditional media and digital media. Bare Bones is just one piece of The Vas(i)lisa Project which is more visually and texually complex.

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 14.01.2013 - 00:24

  10. s000t000d

    s000t000d

    Jill Walker Rettberg - 06.06.2013 - 11:32