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  1. ExtraPhysical Worlds

    Publié en 2001 par Bluescreen, le pseudonyme du créateur du programme, ExtraPhysicalWorld est un programme qui se trouve sur le CD alire12, la douzième publication d’une revue inspirée par une coopératif d’auteurs, y compris Phillipe Bootz. Ce collectif qui a inspiré BlueScreen s’appelait L.A.I.R.E, (Lecture Art Innovation Recherche Écriture) et a été créé en octobre 1988. Pourtant, Bluescreen a fait partie d'un autre collectif qui s'appelait Transitoire Observable, créé en 2003. C’est dans les fichiers du CD-ROM que l’on trouve le « site » d’ExtraPhysicalWorld (Les mondes extra-physiques). Normalement, on lançait le site en y accédant sur internet. Cependant, en septembre 2014, le site d’ExtraPhysicalWorld ne marche plus. Donc, il a fallu accéder au programme via les fichiers dans le CD d’alire12. En tout cas, le programme d’ExtraPhysicalWorld se caractérise par quelques menus qui fournissent des renseignements et des animations variés. L’entrée Écrits.txt du menu comprend un article écrit par Bluescreen en 2001 sur la conceptualisation du monde extra-physique.

    Jonathan Baillehache - 09.09.2014 - 04:14

  2. Falling Angels

    We know that angels start to fall from the heavens once they realize it is not heaven any more. The first person poetry shooter by the active participant of the pioneering cyberature community alludes to many resentments of the 90s and are also fun to shoot. (ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 11:00

  3. This Is Not a Novel

    If David Markson is anything like Writer, a lugubrious fellow who pops up intermittently in ''This Is Not a Novel,'' his latest experimental outing, he seems to have written a book that's entertaining in spite of himself. Writer mopes around, feeling ''weary unto death of making up stories'' and ''equally tired of inventing characters.'' In an apparent bid to make his readers just as miserable, he wishes to ''contrive'' a ''novel'' without either. 

    By: Laura Miller

    (Source: https://archive.nytimes.com/www.nytimes.com/books/01/04/01/bib/010401.rv...)

    Ana Castello - 03.10.2018 - 13:42

  4. Ted the Caver

    Ted the Caver is a gothic hypertext fiction piece regarded as one of the earliest examples of 'creepypasta' or online horror legend. Published to the free Angelfire web hosting service in early 2001, it’s presented as the authentic hypertextual diary of a man called Ted and documents his exploration of a 'mystery' cave system. During publication, Ted the Caver gained broad popularity. Although this has since waned, it continues to be shared among those who discuss gothic experiences (Taylor, 2020).

    Ted the Caver has been credited with pioneering two foundational aspects of online horror fiction—the use of real-time updates and the use of hyperlinks, the latter of which gave the work "a distinctive digital quality that could not have been reproduced on paper" (Crawford, 2019).

    Works cited:

    T. R. Taylor, "Horror Memes and Digital Culture," in The Palgrave Handbook of Contemporary Gothic, C. Bloom, Ed., Cham, Switzerland: Palgrave Macmillan, 2020, pp. 985-1003.

    Tegan Pyke - 24.04.2023 - 16:01

  5. Precession of the Equinoxes

    This work uses similar software to that used in Babel, another 3D multi-user internet piece by the artist. Viewers logged in to the work are confronted with a 3D visualisation of a space formed as a receding array of words. As the viewer moves the mouse around the screen they are able to navigate this 3D environment. If the viewer types a word on their keyboard then when they press the RETURN key that word will appear in their own 3D array (the white words). Continuing to do this will cause the words to cascade through the array. These words are also broadcast to all the other viewers logged on (along with the viewers mouse coordinates, allowing each viewers 3D location to be calculated) such that everybody can read what the viewer has written. All the viewers are thus able to see what all the other viewers, who are simultaneously logged onto the site, are seeing. The multiple 3D views of the word-space are montaged together into a single shared image, where the actions of any one viewer effects what all the other viewers see.

    Simon Biggs - 21.09.2010 - 11:37

  6. e-cris

    e-cris est un dispositif textuel et graphique de lecture-écriture "dans le même mouvement". Le principe du lien hypertextuel est ici détourné de ses fonctions habituelles de navigation au profit d'une activité d'écriture à partir de vingt et un textes personnels qui disent - un peu - de l'activité d'écrire. e-cris devait à l'origine s'hybrider avec le dispositif de saturation graphique saturactions selon certaines règles de conditions. On peut voir ce système embryonnaire dans la version 1.7 de e-cris, mais je ne l'ai pas poussé plus loin, préférant conduire les deux essais séparément. Cliquer sur un mot revient à l'écrire dans un autre texte - le texte-à-écrire - placé sous le texte-à-lire. Le texte écrit l'est donc seulement à partir d'un autre et selon le procédé littéraire du centon (ici à l'échelle du mot et non de la phrase). Que pourrez-vous écrire de personnel avec mes mots ? Luc Dall'Armellina - 2001

    Eric Dean Rasmussen - 09.02.2011 - 12:22

  7. Biennale.py

    Biennale.py

    Mark Marino - 28.03.2011 - 16:44

  8. RedRidinghood

    Leishman's playful retelling of the Little Red Riding Hood fairy tale makes use of comic book vernacular, limited forms of explorative interaction, optional narrative paths, and a jazzy soundtrack. RedRidinghood is the type of Flash piece that suggests the potential for complex forms of interactive storytelling without typographic text.

    (Source: Electronic Literature Collection, Vol. 1)

    Eric Dean Rasmussen - 29.04.2011 - 09:55

  9. The Book After the Book

    One is not after the novelty of cyberculture, nor striving to reinforce the now tedious discourse of the Internet’s redeeming potential as a computer web able to candidly unite all humanity into a global village.

    This wouldn’t be more than a chapter in the spectacular history being successfully elaborated in the last ten years by the computer and software industry.

    This narrative confers to the selfsame industry the power and the mission to inaugurate a new era. But digital writing points to another direction. It celebrates the loss of inscription by removing the trace from acts of erasure.

    ~

    Scott Rettberg - 23.05.2011 - 13:47

  10. Blackness for Sale

    Keith Obadike's Blackness for Sale was an eBay page advertising the sale of his blackness. The general format of eBay includes only the basic information about the product necessary to make it desirable for purchase. An item for sale typically includes a title or name of the product, a description of its uses, a starting price, and a photograph. In the case of Blackness for Sale, Obadike abided by this same format but replaces the description with a litany of pros and cons of blackness. Obadike focused on the selling points of blackness but then juxtaposed it with “warnings” of the drawbacks of owning a black identity. Although Obadike’s warnings were legitimate aspects of blackness, they were only issues of concern when inhabiting black flesh. Blackness for Sale Blackness for Sale furthered the notion that black people have been homogenized to the point where their experiences have become indistinguishable; to the outside world and the buyer, there is one black experience. Part of a person is advertised and valued much higher while systematically omitting the other elements that define their personhood.

    Scott Rettberg - 08.12.2020 - 13:06

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